humanBleedPS { ejector { particle { shader sync gfx/damage/blood.tga displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 15 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 5 8 alpha 250 .75 0 rotation 0 ~-15 ~15 bounce 0.0 color 0 { 0.8 0.2 0.2 } - lifeTime 400~100 } particle { shader sync gfx/damage/blood.tga displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 15 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 5 8 alpha 250 .75 0 rotation 0 ~-15 ~15 bounce 0.0 color 0 { 0.8 0.2 0.2 } - lifeTime 400~100 } count 2 delay 0 period 0 - 0 } thirdPersonOnly }