humanBleedPS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .75 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 0.8 0.2 0.2 } -

      lifeTime              400~100
    }

    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .75 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 0.8 0.2 0.2 } -

      lifeTime              400~100
    }

    count   2
    delay   0
    period  0 - 0
  }

  thirdPersonOnly
}