models/weapons/flamerturret/muzzlePS { ejector { particle { shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 displacement 0 0 0 ~0.0 velocityType static velocityDir point velocityMagnitude 0 velocity 0 0 0 ~0 physicsRadius 100 radius 40 40 0 alpha 1.0 1.0 1.0 rotation 0 ~360 - bounce 0 lifeTime 800 } count 50 delay 0 period 15 - ~0% } } models/weapons/FT/lagfl { ejector { particle { shader sync textures/yeflamer/flamesadd displacement 0 0 0 ~0 parentVelocityFraction 0.0~0.00 velocityType static velocityDir linear velocityMagnitude 0 velocity 0 0 -50 ~360 radius 50 25 0 alpha 0 1 0.0 rotation 0 ~360 - lifeTime 2000 } count 1 delay 0 period 0 - ~0% } }