models/weapons/flamerturret/muzzlePS
{
  ejector
  {
    particle
    {
      shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
      displacement 0 0 0 ~0.0



      velocityType      static
      velocityDir       point
      velocityMagnitude 0
      velocity          0 0 0 ~0

      physicsRadius 100

      radius 40 40 0
      alpha  1.0 1.0 1.0
      rotation 0 ~360 -
      bounce 0
      lifeTime 800
    }

    count 50
    delay 0
    period 15 - ~0%
  }
 
}

models/weapons/FT/lagfl
  {
  ejector
  {
    particle
    {
      shader sync textures/yeflamer/flamesadd
        displacement 0 0 0 ~0

      parentVelocityFraction  0.0~0.00
      velocityType      static
      velocityDir       linear
      velocityMagnitude 0
      velocity          0 0 -50 ~360

      radius  50 25 0
      alpha  0 1 0.0
      rotation 0 ~360 -
      lifeTime 2000
    }

    count 1
    delay 0
    period 0 - ~0%
  }
}