forcefieldPS { ejector { particle { shader sync models/powerfield_base/blue_particle displacement 0 0 0 ~2.0 normalDisplacement 15.0 velocityType normal velocityDir linear velocityMagnitude 400 velocity 0 0 0 ~80 accelerationType normal accelerationDir linear accelerationMagnitude 200 acceleration 0 0 1 ~360 radius 0 6.0 4.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.5 lifeTime 1000 } count 15 delay 0 period 0 - ~0% } ejector { particle { shader sync models/powerfield_base/blue_particle displacement 0 0 0 ~0.0 velocityType normal velocityDir linear velocityMagnitude 750 velocity 0 0 0 ~80 accelerationType normal accelerationDir linear accelerationMagnitude 900~650 acceleration 0 0 1 ~360 radius 0 3.0 0.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.5 lifeTime 120~20 } count 4~15 delay 0 period 0 - ~0% } ejector { particle { shader sync models/powerfield_base/blue_particle displacement 0 0 0 ~2.5 normalDisplacement 5.5 velocityType normal velocityDir linear velocityMagnitude 200 velocity 0 0 0 ~160 accelerationType static accelerationDir linear accelerationMagnitude 600 acceleration 0 0 -1 0 radius 0 3.0 0.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.5 lifeTime 40~4000 } count 3~15 delay 0 period 0 - ~0% } ejector { particle { parentVelocityFraction 0.7 dynamicLight 0 0 800 { 0.0 0.6 1 } lifeTime 100~300 } count 1 delay 0 period 0 - ~0% } }