//EDGE MODELS SHADER //by yalt 2013 //ye.boards.net //human light(now: power field) models/powerfield_base/blue_particle { cull disable { map models/buildables/light/blue_particle.tga blendFunc add rgbGen vertex alphaGen vertex } } models/powerfield_base { { map models/buildables/light/model_texture.jpg rgbGen identity } // { // map models/buildables/light/model_texture_add.jpg // blendfunc add // rgbGen identity //} } models/powerfield_core { { map models/buildables/light/model_texture_3.jpg blendfunc add rgbGen identity tcMod scroll 1 0.5 } { map models/buildables/light/model_texture_3.jpg blendfunc add rgbGen identity tcMod scroll -1 -0.5 } } models/powerfield_field { { map models/buildables/light/model_texture_3.jpg blendfunc add tcMod scroll 0.1 0.1 } }