models/players/human_base/h_base { cull disable { map models/players/human_base/h_base.tga rgbGen lightingDiffuse alphaFunc GE128 depthWrite } { map models/players/human_base/h_base.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular depthFunc equal } } models/players/human_base/h_helmet { cull disable { map models/players/human_base/h_helmet.tga rgbGen lightingDiffuse alphaFunc GE128 depthWrite } { map models/players/human_base/h_helmet.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular depthFunc equal } { map models/buildables/mgturret/ref_map.jpg blendFunc GL_DST_COLOR GL_ONE detail tcGen environment depthFunc equal } } models/players/human_base/battpack { cull disable { map models/players/human_base/battpack.tga rgbGen lightingDiffuse alphaFunc GE128 depthWrite } { models/players/human_base/battpack.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular depthFunc equal } { map models/buildables/mgturret/ref_map.jpg blendFunc GL_DST_COLOR GL_ONE detail tcGen environment depthFunc equal } } models/players/human_base/base { cull disable { map models/players/human_base/base.tga rgbGen lightingDiffuse alphaFunc GE128 depthWrite } { map models/players/human_base/base.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular depthFunc equal } } models/players/human_base/light { cull disable { map models/players/human_base/light.tga rgbGen lightingDiffuse alphaFunc GE128 depthWrite } { map models/players/human_base/light.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular depthFunc equal } } models/players/human_base/armour { cull disable { map models/players/human_base/armour.tga rgbGen lightingDiffuse alphaFunc GE128 depthWrite } { map models/players/human_base/armour.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular depthFunc equal } { map models/buildables/mgturret/ref_map.jpg blendFunc GL_DST_COLOR GL_ONE detail tcGen environment depthFunc equal } } models/players/human_base/shoulderpads { cull disable { map models/players/human_base/shoulderpads.tga rgbGen lightingDiffuse alphaFunc GE128 depthWrite } { map models/players/human_base/shoulderpads.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular depthFunc equal } { map models/buildables/mgturret/ref_map.jpg blendFunc GL_DST_COLOR GL_ONE detail tcGen environment depthFunc equal } }