models/weapons/blaster/missilePS
{
  ejector
  {
    particle
    {
      shader sync gfx/blaster/orange_particle

      displacement 0 0 0 ~2.0

      parentVelocityFraction 0.5

      radius 0 1.5 0.0
      alpha  0 1.0 0.0
      bounce 0.01

      lifeTime 400
    }

    count infinite
    delay 0
    period 10 - ~0%
  }
}
models/weapons/blaster/impactPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/smoke

      displacement 0 0 0 ~3.0
      normalDisplacement 3.0

      velocityType      normal
      velocityDir       linear
      velocityMagnitude 20
      velocity          0 0 0 0

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 300
      acceleration          0 0 1 0

      radius 0 4.0 6.0
      alpha  0 0.5 0.0
      rotation 0 ~360 -
      bounce 0.0

      lifeTime 500
    }

    count 20
    delay ~150
    period 10 - ~0%
  }

  ejector
  {
    particle
    {
      shader sync gfx/blaster/orange_particle

      normalDisplacement 3.0
      dynamicLight    20 20 0 { 0.3 0.3 0.0 }

      velocityType      normal
      velocityDir       linear
      velocityMagnitude 200
      velocity          0 0 0 ~160

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 600
      acceleration          0 0 -1 0

      radius 0 3.0 0.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.2

      lifeTime 400
    }

    count 3~6
    delay 0
    period 0 - ~0%
  }
}