models/weapons/flamer/muzzlePS { ejector { particle { shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 displacement 0 0 0 ~0.0 parentVelocityFraction 0.65 velocityType cent velocityDir linear velocityMagnitude 200 velocity 0 0 0 ~0 accelerationType static accelerationDir linear accelerationMagnitude 50 acceleration 0 0 1 ~0 radius 0 4.0 40.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.1 lifeTime 1000 } count infinite delay 0 period 15 - ~0% } } models/weapons/flamer/impactbigPS { ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 0 50.0 normalDisplacement 3.0 velocityType normal velocityDir linear velocityMagnitude 10 velocity 0 0 0 0 accelerationType static accelerationDir linear accelerationMagnitude 1 acceleration 0 0 1 0 radius 0 20.0 70.0 alpha 0 1 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 10000 } count 1 delay 0 period 0 - ~0% } ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 23 ~0 velocityType static velocityDir linear velocityMagnitude 60 velocity 0 0 1 ~360 realLight accelerationType static accelerationDir linear accelerationMagnitude 60 acceleration 0 0 -1 ~360 radius 8 20.0 150.0 alpha 0 0.5 0.0 rotation 0 0 - bounce 0.5 lifeTime 4000 childSystem models/weapons/smoke/addimpactPS4 } count 1 delay 0 period 10 - ~0% } ejector { particle { shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 displacement 0 0 11 ~0 velocityType static velocityDir linear velocityMagnitude 200~75% velocity 0 0 1 ~10 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 -1 0 radius 0 110.0 70.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0 lifeTime 500 childSystem models/weapons/grenade/impactTrailPS2 } count 4 delay 0 period 10 - ~0% } ejector { particle { shader sync gfx/sprites/spark displacement 0 0 8 ~20 velocityType static velocityDir linear velocityMagnitude 700~3% velocity 0 0 1 ~320 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 1 0 radius 0 80.0 5.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.1 bounceMark 2~2 32 gfx/marks/burn_mrk lifeTime 180 onDeathSystem models/weapons/smoke/addimpactFlamePSsm } count 6 delay 0 period 0 - ~0% } ejector { particle { shader sync gfx/sprites/spark displacement 0 0 8 ~0 velocityType static velocityDir linear velocityMagnitude 400~20% velocity 0 0 -1 ~190 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 5.5 1.5 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.1 lifeTime 3000 onDeathSystem models/weapons/smoke/addimpactFlamePSsm } count 25 delay 0 period 0 - ~0% } } models/weapons/flamer/pMissilePS { ejector { particle { shader sync gfx/sprites/spark displacement 0 0 8 ~0 velocityType static velocityDir linear velocityMagnitude 400~20% velocity 0 0 -1 ~190 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 5.5 1.5 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.1 lifeTime 3000 } count infinite delay 0 period 25 - ~0% } } fireCloudPS { ejector { particle { shader sync gfx/sprites/firecloud displacement 0 0 0 ~32.0 parentVelocityFraction 1.0 velocityType static velocityDir linear velocityMagnitude 16 velocity 0 0 1 ~0 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 1 0 radius 0 10.0 40.0 alpha 0 0.5 0.0 rotation 0 ~360 - bounce 0.5 lifeTime 1000 } count 400 delay 0 period 20 - ~0% } } models/weapons/flamer/muzzlePS2 { ejector { particle { shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 displacement 0 0 0 ~0.0 parentVelocityFraction 0.65 velocityType cent velocityDir linear velocityMagnitude 500 velocity 0 0 0 ~0 physicsRadius 15 radius 0 4.0 40.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.1 lifeTime 800 } count infinite delay 0 period 15 - ~0% } }