models/weapons/lasgun/impactPS { ejector { particle { shader sync gfx/lasgun/purple_particle displacement 0 0 0 ~2.0 normalDisplacement 7.0 velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 0 ~90 accelerationType static accelerationDir linear accelerationMagnitude 600 acceleration 0 0 -1 ~10 radius 0 3.0~2.0 0.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.5 lifeTime 500 } count 3 delay 0 period 0 - ~0% } } models/weapons/lasgun/impactPS2 { ejector { particle { shader sync gfx/lasgun/purple_particle displacement 0 0 0 ~2.0 normalDisplacement 7.0 velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 0 ~90 accelerationType static accelerationDir linear accelerationMagnitude 600 acceleration 0 0 -1 ~10 radius 0 3.0~2.0 0.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.5 lifeTime 500 } count 3 delay 0 period 0 - ~0% } }