models/weapons/lightning/impactPS { ejector { particle { shader sync gfx/lightning/particle displacement 0 0 0 ~2.0 velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 -1 ~10 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 ~10 radius 0 9 0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.5 lifeTime 100 } count 1 delay 0 period 0 - ~0% } }