models/weapons/lightning/impactPS
{
  ejector
  {
    particle
    {
      shader sync gfx/lightning/particle

      displacement 0 0 0 ~2.0

      velocityType      normal
      velocityDir       linear
      velocityMagnitude 100
      velocity          0 0 -1 ~10

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 ~10

      radius 0 9 0
      alpha  0 1.0 1.0
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 100
    }

    count 1
    delay 0
    period 0 - ~0%
  }
}