massdriver2ndPS { ejector { particle { shader sync models/powerfield_base/blue_particle displacement 0 0 0 ~2.0 normalDisplacement 15.0 parentVelocityFraction 0.5 dynamicLight 0 180 0 { 0.0 0.3 0.8 } radius 0 12 0.0 alpha 0 1.0 0.0 bounce 0.5 bounceMark 1 64 gfx/blaster/bluevap_mark childSystem massdriver2ndPSb lifeTime 400 overdrawProtection } count infinite delay 0 period 10 - ~0% } } massdriver2ndPS_muzzle { ejector { particle { shader sync models/powerfield_base/blue_particle displacement 0 0 0 ~6.0 normalDisplacement 15.0 parentVelocityFraction 0.5 dynamicLight 0 100 0 { 0.0 0.2 1 } radius 0 50 0.0 alpha 0 1.0 0.0 lifeTime 250 overdrawProtection } count 5 delay 0 period 10 - ~0% } } massdriver2ndPSb { ejector { particle { shader sync models/powerfield_base/blue_particle displacement 0 0 0 ~12.0 normalDisplacement 5.5 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 -1 0 radius 0 3.0 0.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.5 lifeTime 40~4000 overdrawProtection } count 1 delay 50 period 35 - ~0% } } models/weapons/mdriver/impactPS_b { ejector { particle { shader sync models/powerfield_base/blue_particle displacement 0 0 0 ~2.0 normalDisplacement 10.0 velocityType normal velocityDir linear velocityMagnitude 400 velocity 0 0 0 ~80 accelerationType normal accelerationDir linear accelerationMagnitude 200 acceleration 0 0 1 ~360 radius 0 6.0 4.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.5 lifeTime 1000 } count 10 delay 0 period 0 - ~0% } } models/weapons/mdriver/impactPS { ejector { particle { shader sync gfx/mdriver/green_particle displacement 0 0 0 ~2.0 normalDisplacement 10.0 velocityType normal velocityDir linear velocityMagnitude 400 velocity 0 0 0 ~80 accelerationType normal accelerationDir linear accelerationMagnitude 200 acceleration 0 0 1 ~360 radius 0 6.0 4.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.5 lifeTime 1000 } count 10 delay 0 period 0 - ~0% } }