models/weapons/mdriver/fireTS { beam { shader gfx/mdriver/trail width 3.0 3.0 textureType stretch 0.94 0.03 } lifeTime 70 } models/weapons/mdriver/impactTS { beam { shader gfx/mdriver/purple_trail textureType stretch 0.0 0.5 segments 5 segmentTime 500 alpha 0.8 0 width 1.0 1.0 } }