models/weapons/prifle/impactPS
{
  ejector
  {
    particle
    {
      shader sync gfx/prifle/red_blob
      
      radius 0 3.0 6.0
      alpha  70 1.0 0.0
      rotation 0 ~360 -

      lifeTime 140
    }

    count 1
    delay 0
    period 0 - ~0%
  }
}



models/weapons/prifle/missilePS
{
  ejector
  {
    particle
    {
      shader sync gfx/prifle/red_blob

      parentVelocityFraction 0.8

      radius 0 2.0 1.5
      alpha  0 0.8 0.0
      bounce 0.01

      lifeTime 400
    }

    count infinite
    delay 0
    period 10 - ~0%
  }
}