models/weapons/prifle/impactPS { ejector { particle { shader sync gfx/prifle/red_blob radius 0 3.0 6.0 alpha 70 1.0 0.0 rotation 0 ~360 - lifeTime 140 } count 1 delay 0 period 0 - ~0% } } models/weapons/prifle/missilePS { ejector { particle { shader sync gfx/prifle/red_blob parentVelocityFraction 0.8 radius 0 2.0 1.5 alpha 0 0.8 0.0 bounce 0.01 lifeTime 400 } count infinite delay 0 period 10 - ~0% } }