models/weapons/psaw/impactPS { ejector { particle { shader sync gfx/psaw/blue_particle displacement 0 0 0 ~2.0 velocityType static velocityDir linear velocityMagnitude 100 velocity 0 0 -1 ~25 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 ~10 radius 0 1.0~2.0 3.0~2.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.5 lifeTime 1000 } count 3 delay 0 period 0 - ~0% } } models/weapons/psaw/impactPS2 { ejector { particle { shader sync gfx/psaw/blue_particle displacement 0 0 0 ~2.0 velocityType static velocityDir linear velocityMagnitude 200 velocity 0 1 1 ~25 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 ~10 radius 0 1.0~2.0 3.0~2.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.5 lifeTime 1000 } count 3 delay 0 period 0 - ~0% } ejector { particle { shader sync gfx/psaw/blue_particle displacement 0 0 0 ~2.0 velocityType static velocityDir linear velocityMagnitude 200 velocity 0 -1 1 ~25 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 ~10 radius 0 1.0~2.0 3.0~2.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.5 lifeTime 1000 } count 3 delay 0 period 0 - ~0% } }