models/weapons/rifle/impactPS { ejector { particle { shader sync gfx/rifle/verysmallrock displacement 0 0 0 ~4.0 velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 0 ~20 accelerationType static accelerationDir linear accelerationMagnitude 600 acceleration 0 0 -1 0 radius 0 1.0 1.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 350 } count 0~2 delay ~100 period 0 - ~0% } ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 0 ~1.0 normalDisplacement 3.0 velocityType normal velocityDir linear velocityMagnitude 20 velocity 0 0 0 0 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 1 0 radius 0 4.0 6.0 alpha 0 0.5 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 250 } count 1 delay 0 period 0 - ~0% } ejector { particle { shader sync gfx/blaster/orange_particle normalDisplacement 3.0 velocityType normal velocityDir linear velocityMagnitude 200 velocity 0 0 0 ~160 accelerationType static accelerationDir linear accelerationMagnitude 600 acceleration 0 0 -1 0 radius 0 3.0 0.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 200 } count 0~1 delay 0 period 0 - ~0% } } models/weapons/rifle/muzzlePS { ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 0 ~0.0 parentVelocityFraction 0.9 velocityType static velocityDir linear velocityMagnitude 20 velocity 0 0 0 0 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 1 0 radius 0 2.0 4.0 alpha 0 0.4 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 200 } count 1 delay 0 period 0 - ~0% } ejector { particle { model models/weapons/shells/rifle-shell.md3 displacement -5 -3 0 ~0.0 parentVelocityFraction 0.85 velocityType static_transform velocityDir linear velocityMagnitude 200 velocity 0 -1 3 ~10 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 1.0 - bounce 0.5 lifeTime 5000 } count 1 delay 0 period 0 - ~0% } } models/weapons/rifle/muzzle2ndPS { ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 0 ~0.0 parentVelocityFraction 0.9 velocityType static velocityDir linear velocityMagnitude 20 velocity 0 0 0 0 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 1 0 radius 0 5.0 8.0 alpha 0 0.4 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 300 } count 1 delay 0 period 0 - ~0% } ejector { particle { model models/weapons/shells/rifle-shell.md3 displacement -5 -3 0 ~0.0 parentVelocityFraction 0.99 velocityType static_transform velocityDir linear velocityMagnitude 400 velocity 0 -1 3 ~10 accelerationType static accelerationDir linear accelerationMagnitude 1500 acceleration 0 0 -1 0 radius 0 1.0 - bounce 0.5 lifeTime 3000 } count 1 delay 0 period 0 - ~0% } }