models/weapons/rocketl/missilePS { ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 0 ~0 velocityType static velocityDir linear velocityMagnitude 50 velocity 0 0 1 ~20 accelerationType static accelerationDir linear accelerationMagnitude 50 acceleration 0 0 0 0 radius 0 0.0 60.0 alpha 0 1.0 0.0 rotation ~360 ~360 - bounce 0.5 lifeTime 700~50% } count infinite delay 0 period 20 - ~0% } } models/weapons/rocketl/impactPS { ejector { particle { shader sync rocketFlareParticle displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 0 velocity 0 0 0 ~0 accelerationType static accelerationDir linear acceleration 0 0 0 ~0 accelerationMagnitude 0 radius 0 50 100 alpha 250 1 0 rotation 0 ~-15 ~15 bounce 0.0 lifeTime 40 } count 1 delay 0 period 0 - 0 } ejector { particle { shader sync gfx/sprites/smoke //shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 0 60 alpha 250 .75 0 rotation 0 ~-15 ~15 bounce 0.0 lifeTime 800~200 } count 10 delay 0 period 0 - 0 } ejector { particle { shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 0 100 alpha 250 .75 0 rotation 0 ~-15 ~15 bounce 0.0 color 0 { 0.8 0.2 0.2 } - lifeTime 300~100 } count 1 delay 0 period 0 - 0 } }