models/weapons/rocketl/missilePS { ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 0 ~0 velocityType static velocityDir linear velocityMagnitude 50 velocity 0 0 1 ~20 accelerationType static accelerationDir linear accelerationMagnitude 50 acceleration 0 0 0 0 radius 0 0.0 60.0 alpha 0 1.0 0.0 rotation ~360 ~360 - bounce 0.5 lifeTime 700~50% } count infinite delay 0 period 20 - ~0% } } models/weapons/rocketl/impactPS { ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 0 60 alpha 250 .75 0 rotation 0 ~-15 ~15 bounce 0.0 lifeTime 800~200 } count 10 delay 0 period 0 - 0 } ejector { particle { shader sync rocketx1 rocketx2 rocketx3 rocketx4 rocketx5 rocketx6 rocketx7 rocketx8 rocketx9 rocketx10 rocketx11 rocketx12 rocketx13 rocketx14 rocketx15 rocketx16 rocketx17 rocketx18 rocketx19 rocketx20 rocketx21 rocketx22 rocketx23 rocketx24 rocketx25 rocketx26 rocketx27 rocketx28 rocketx29 displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 30 70 alpha 250 1 1 rotation ~360 0 0 bounce 0.0 color 0 { 0.8 0.2 0.2 } - lifeTime 300~100 } count 1 delay 0 period 0 - 0 } }