models/weapons/shotgun/muzzlePS { ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 0 ~0.0 parentVelocityFraction 0.9 velocityType static velocityDir linear velocityMagnitude 20 velocity 0 0 0 0 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 1 0 radius 0 2.0 4.0 alpha 0 0.4 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 200 } count 1 delay 0 period 0 - ~0% } ejector { particle { model models/weapons/shells/shotgun-shell.md3 displacement -5 -3 0 ~0.0 parentVelocityFraction 0.85 velocityType static_transform velocityDir linear velocityMagnitude 200 velocity 0 -1 3 ~10 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 1.0 - bounce 0.5 lifeTime 5000 } count 1 delay 0 period 0 - ~0% } }