gfx/marks/blood_mrk
{
  polygonOffset
  {
    map gfx/marks/blood_mrk.tga
    blendFunc blend
    rgbGen identityLighting
    alphaGen vertex
  }
}

gfx/marks/ablood_mrk
{
  polygonOffset
  {
    map gfx/sprites/green_acid.tga // TODO
    blendFunc blend
    rgbGen identityLighting
    alphaGen vertex
  }
}