disconnectPS { ejector { particle { shader sync gfx/sprites/bubble displacement 0 0 0 ~60 velocityType static velocityDir linear velocityMagnitude 15 velocity 0 0 1 ~90 radius 0 24 32 alpha 0 1.0 - lifeTime 2500~300 } count 5 delay 0 period 0 - 0 } }