// markShadow is the very cheap blurry blob underneath the player gfx/marks/shadow { polygonOffset { map gfx/marks/shadow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex alphaGen vertex } } // wake is the mark on water surfaces for paddling players gfx/marks/wake { polygonOffset { clampmap gfx/marks/splash.tga blendFunc GL_ONE GL_ONE rgbGen vertex tcmod rotate 250 tcMod stretch sin .9 0.1 0 0.7 rgbGen wave sin .7 .3 .25 .5 } { clampmap gfx/marks/splash.tga blendFunc GL_ONE GL_ONE rgbGen vertex tcmod rotate -230 tcMod stretch sin .9 0.05 0 0.9 rgbGen wave sin .7 .3 .25 .4 } } gfx/marks/bullet_mrk { polygonOffset { map gfx/marks/bullet_mrk.tga blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR rgbGen exactVertex } } gfx/marks/burn_mrk { polygonOffset { map gfx/marks/burn_mrk.tga blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR rgbGen exactVertex } } gfx/marks/plasma_mrk { polygonOffset { map gfx/marks/plasma_mrk.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex alphaGen vertex } }