ui/edge_logo { { map ui/assets/edge_logo.jpg blendFunc add depthWrite } } ui/edgeterminal { { map ui/assets/edge_terminal.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaFunc GE128 depthWrite } } ui/menu_main_aurora_base { { map ui/assets/menu_main_aurora_base.jpg blendFunc add } { map ui/assets/menu_main_aurora_base_add.jpg blendFunc add rgbGen wave sin 0.2 0.5 1 0.1 } } ui/menu_main_aurora_base_stars { { map ui/assets/menu_main_aurora_base_add_b.jpg blendFunc add tcMod scroll 0 0.1 } { map ui/assets/menu_main_aurora_base_add_b2.jpg blendFunc add tcMod scroll 0 0.3 } { map ui/assets/menu_main_aurora_base_add_b3.jpg blendFunc add tcMod scroll 0 0.2 } } ui/assets/score_baseb { { map ui/assets/score_base.tga alphaFunc GE128 } } scripts/loading_add { { map ui/assets/loading_add.jpg blendfunc add } } scripts/stage_add { { map ui/assets/stage_add.jpg blendfunc add } } scripts/main_add { { map ui/assets/main_add.jpg blendfunc add } } scripts/main_add_pulse { { map ui/assets/main_add_pulse.jpg blendfunc add rgbGen wave sin 0.6 .7 5 0.2 } } scripts/scoreaddlight { { map ui/assets/score_flicker.jpg blendfunc add rgbGen wave sin 0.4 1 8 0.1 } } scripts/scoreadd { { map ui/assets/score_add.jpg blendfunc add } } //vault boy showing his thumb :D scripts/yboy { { animMap 2 ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy.jpg blendfunc add } } scripts/e6 { { map ui/assets/load_6.jpg blendfunc add } { map ui/assets/load.jpg blendFunc add depthWrite tcMod rotate -10 } } //scripts/ye //{ // { // map ui/assets/ye.jpg // blendfunc add // } // { // map ui/assets/ye.jpg // blendfunc add // rgbGen wave sin .8 .5 0 3.0 // } //} gfx/misc/yaltsedges { cull disable { map gfx/misc/yaltsedges.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } scripts/ye_full { { map ui/assets/ye_full.jpg blendfunc add } { map ui/assets/ye_full.jpg blendfunc add rgbGen wave sin 0.1 0.2 0 15 } } ui/assets/neutral/squad_h { nopicmip { map ui/assets/neutral/squad_h.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } } ui/assets/neutral/squad_v { nopicmip { map ui/assets/neutral/squad_v.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen vertex } }