0 0 //construct1.wav
0 0 //construct2.wav
0 0 //idle1.wav
0 0 //idle2.wav
0 0 //idle3.wav
0 0 //attack1.wav
0 0 //attack2.wav
0 0 //spawn1.wav
0 0 //spawn2.wav
1 0 //pain1.wav
0 0 //pain2.wav
0 0 //destroy1.wav
0 0 //destroy2.wav
0 0 //destroyed.wav