#include "ui/menudef.h" { \\ Server Creation \\ #define W 640 #define H 480 #define BORDER 10 #define PREVIEW_W 300 #define PREVIEW_H 225 #define PREVIEW_X BORDER #define PREVIEW_Y BORDER #define BCJ_W (W-(2*BORDER)) #define BCJ_H 50 #define BCJ_X BORDER #define BCJ_Y (H-(BCJ_H+BORDER)) #define BC_W (W-(2*BORDER)) #define BC_H 50 #define BC_X BORDER #define BC_Y (H-(BC_H+BORDER)) #define ARROW_W 50 #define ARROW_H BC_H #define MAPS_W PREVIEW_W #define MAPS_H (H-((4*BORDER)+PREVIEW_H+BC_H)) #define MAPS_X BORDER #define MAPS_Y ((2*BORDER)+PREVIEW_H) #define OPTIONS_W (W-((3*BORDER)+PREVIEW_W)) #define OPTIONS_H (H-((3*BORDER)+BC_H)) #define OPTIONS_X ((2*BORDER)+PREVIEW_W) #define OPTIONS_Y BORDER #define ELEM_OFF_Y 20 #define ELEM_OFF_X -135 #define ELEM_H 21 menuDef { name "createserver" visible MENU_FALSE fullscreen MENU_TRUE rect 0 0 W H focusColor 1 1 1 1 outOfBoundsClick style WINDOW_STYLE_EMPTY background "ui/assets/warp_splash_m.jpg" aspectBias ASPECT_NONE onOpen { uiScript loadArenas; hide accept_alt; show accept; hide back_alt; show back } onEsc { close createserver } itemDef { name "aurora_add" style WINDOW_STYLE_SHADER rect 0 13 640 442 visible 1 background "ui/menu_main_aurora_base_stars" decoration } itemDef { name "aurora" style WINDOW_STYLE_SHADER rect 0 12 640 442 visible 1 background "ui/menu_main_aurora_base" decoration } itemDef { name "dist" style WINDOW_STYLE_SHADER rect 0 13 640 440 visible 1 background "gfx/edge/basi_invisble_overlay" decoration } itemDef { name window rect 70 0 500 500 style WINDOW_STYLE_GRADIENT backcolor 0.0 1.35 2.55 0 visible 1 decoration } // map selection itemDef { name mappreview style WINDOW_STYLE_EMPTY ownerdraw UI_SELECTEDMAPPREVIEW rect PREVIEW_X (PREVIEW_Y+5) PREVIEW_W PREVIEW_H border WINDOW_BORDER_NONE visible MENU_TRUE } itemDef { name maplist rect MAPS_X MAPS_Y MAPS_W MAPS_H type ITEM_TYPE_LISTBOX style WINDOW_STYLE_EMPTY elementwidth 120 elementheight 20 textscale .33 elementtype LISTBOX_TEXT feeder FEEDER_MAPS border WINDOW_BORDER_NONE forecolor 0 0.8 1 1 backcolor 0.2 0.2 0.2 1 outlinecolor 1 1 1 0.1 visible MENU_TRUE columns 1 2 190 ALIGN_LEFT } // SETTINGS // itemDef { name expert type ITEM_TYPE_EDITFIELD text "Host Name:" cvar "sv_hostname" maxChars 40 rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(0*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } itemDef { name normal type ITEM_TYPE_NUMERICFIELD text "Time Limit:" cvar "timelimit" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(1*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X maxchars 4 textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } itemDef { name expert type ITEM_TYPE_NUMERICFIELD text "Maximum Players:" cvar "sv_maxclients" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(2*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X maxchars 4 textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } itemDef { name expert type ITEM_TYPE_YESNO text "Require Password:" cvar "g_needpassword" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(3*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav" } } itemDef { name expert type ITEM_TYPE_EDITFIELD text "Password:" cvar "g_password" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(4*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H maxchars 10 textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } itemDef { name normal type ITEM_TYPE_YESNO text "Pure Server:" cvar "sv_pure" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(6*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav" } } itemDef { name normal type ITEM_TYPE_MULTI text "Dedicated:" // dedicated is a special cvar in that as soon as it is set, // the game goes to console only so the ui catches this one specifically cvar "ui_dedicated" cvarFloatList { "No" 0 "LAN" 1 "Internet" 2 } rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(7*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav" } } itemDef { name expert type ITEM_TYPE_YESNO text "Auto Download:" cvar "sv_allowdownload" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(8*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav" } } itemDef { name expert type ITEM_TYPE_YESNO text "Enable Voting:" cvar "g_allowvote" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(9*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav" } } itemDef { name expert type ITEM_TYPE_NUMERICFIELD text "Minimum Ping:" cvar "sv_minping" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(11*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X maxchars 4 textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } itemDef { name expert type ITEM_TYPE_NUMERICFIELD text "Maximum Ping:" cvar "sv_maxping" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(12*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X maxchars 4 textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } itemDef { name expert type ITEM_TYPE_YESNO text "Synchronous Client:" cvar "g_synchronousclients" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(13*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav" } } itemDef { name expert type ITEM_TYPE_NUMERICFIELD text "Max Rate:" cvar "sv_maxrate" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(14*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X maxchars 4 textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } itemDef { name expert type ITEM_TYPE_NUMERICFIELD text "Zombie Time:" cvar "sv_zombietime" rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(15*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H maxchars 4 textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } itemDef { name expert type ITEM_TYPE_NUMERICFIELD text "Reconnect Limit:" cvar "sv_reconnectlimit" maxchars 4 rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(16*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx ELEM_OFF_X textscale .36 forecolor 0 0.8 1 1 visible MENU_TRUE } // BACK BAR // itemDef { name back style WINDOW_STYLE_SHADER background "ui/assets/backarrow.tga" rect BCJ_X (BCJ_Y-17) ARROW_H ARROW_W aspectBias ALIGN_LEFT visible MENU_TRUE forecolor 0 0.8 1 1 action { close createserver } mouseEnter { hide back; show back_alt } } itemDef { name back_alt style WINDOW_STYLE_SHADER background "ui/assets/backarrow.tga" rect BCJ_X (BCJ_Y-17) ARROW_H ARROW_W aspectBias ALIGN_LEFT backcolor 0 0 0 0 forecolor 0 0.8 1 1 visible MENU_FALSE type ITEM_TYPE_BUTTON text "Back" textalign ALIGN_LEFT textvalign VALIGN_CENTER textalignx ARROW_W textscale .6 mouseExit { hide back_alt; show back } action { close createserver } } itemDef { name accept style WINDOW_STYLE_SHADER rect (BCJ_X+570) (BCJ_Y-17) ARROW_H ARROW_W aspectBias ALIGN_RIGHT background "ui/assets/forwardarrow.tga" backcolor 0 0 0 0 forecolor 0 0.8 1 1 visible MENU_TRUE mouseEnter { hide accept; show accept_alt } action { uiScript StartServer } } itemDef { name accept_alt style WINDOW_STYLE_SHADER rect (BCJ_X+570) (BCJ_Y-17) ARROW_H ARROW_W aspectBias ALIGN_RIGHT background "ui/assets/forwardarrow.tga" backcolor 0 0 0 0 type ITEM_TYPE_BUTTON forecolor 0 0.8 1 1 visible MENU_FALSE text "Create" textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx -ARROW_W textscale .6 mouseExit { hide accept_alt; show accept } action { uiScript StartServer } } } }