#include "ui/menudef.h" { \\ INGAME GAME BOX \\ #define X 10 #define Y 60 #define BORDER 10 #define TOPBUTT_W 80 #define TOPBUTT_H 30 #define SIDEBUTT_W 50 #define SIDEBUTT_H 25 #define MAP_X (SIDEBUTT_W+BORDER) #define MAP_Y ((2*BORDER)+TOPBUTT_H) #define MAP_W 124 #define MAP_H 93 #define MAPLIST_X MAP_X #define MAPLIST_Y ((3*BORDER)+TOPBUTT_H+MAP_H) #define MAPLIST_W (W-((2*BORDER)+SIDEBUTT_W)) #define MAPLIST_H (H-((4*BORDER)+MAP_H+TOPBUTT_H)) #define MAPBUTT_X (MAP_X+MAP_W+BORDER) #define MAPBUTT_Y MAP_Y #define MAPBUTT_W (W-(MAPBUTT_X+BORDER)) #define MAPBUTT_H 20 #define PBUTT_X MAP_X #define PBUTT_Y (H-((2*PBUTT_H)+BORDER)) #define PBUTT_W (W-((2*BORDER)+SIDEBUTT_W)) #define PBUTT_H 45 #define PLIST_X PBUTT_X #define PLIST_Y ((2*BORDER)+TOPBUTT_H) #define PLIST_W PBUTT_W #define PLIST_H ((H-((4*BORDER)+(2*PBUTT_H)+TOPBUTT_H))) #define PLAYER_C 0.7 #define IGN_C 0.15 #define IGNY_C 0.15 #define IGNHEAD_H 15 #define IGNHEAD_Y ((2*BORDER)+TOPBUTT_H) #define IGNBUTT_W ((W-(2*BORDER))/2) #define IGNBUTT_H 25 #define IGNBUTT_X BORDER #define IGNBUTT_Y (H-(BORDER+IGNBUTT_H)) #define IGNORE_W (W-(2*BORDER)) #define IGNORE_W2 ((W-(2*BORDER))-15) #define IGNORE_H (H-((4*BORDER)+TOPBUTT_H+IGNHEAD_H+IGNBUTT_H)) #define IGNORE_X BORDER #define IGNORE_Y ((2*BORDER)+TOPBUTT_H+IGNHEAD_H) #define IGNORE_TOFF 5 #define INFO_Y ((2*BORDER)+TOPBUTT_H+10) #define INFOELEM_H 15 #define INFO_OFF (0-(W-90)) #define W 999 #define H 210 #define A 200 assetGlobalDef { font "fonts/font" 26 // font smallFont "fonts/smallfont" 20 // font bigFont "fonts/bigfont" 34 // font cursor "ui/assets/3_cursor3" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowColor 0.1 0.1 0.1 0.25 // shadow color } menuDef { name "ingame_ignore" visible MENU_FALSE fullscreen MENU_FALSE outOfBoundsClick rect (320-(W/2)) (240-(H/2)) W H focusColor 0 0 0 1 style WINDOW_STYLE_FILLED border WINDOW_BORDER_FULL popup onESC { play "sound/misc/menu1.wav"; close ingame_ignore open ingame } onopen { uiScript InitIgnoreList; show vote; close ingame; setitemcolor voteBtn forecolor 0.2 0.2 0.2 1.0; setitemcolor ignoreBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor infoBtn forecolor 1.0 1.0 1.0 1.0 } itemDef { name "aurora_add" style WINDOW_STYLE_SHADER rect 0 -125 1000 500 visible 1 background "ui/menu_main_aurora_base_stars" decoration } itemDef { name "aurora" style WINDOW_STYLE_SHADER rect 0 0 1000 480 visible 1 background "ui/menu_main_aurora_base" decoration } itemDef { name "window" rect 0 -50 1280 340 style WINDOW_STYLE_FILLED backcolor 0 0 0 .9 visible 1 decoration } itemDef { name ignore group gameGrp rect 310 -40 80 25 text "Player Name" textalign ALIGN_LEFT textvalign VALIGN_CENTER textalignx IGNORE_TOFF visible MENU_TRUE type ITEM_TYPE_TEXT textscale .225 } itemDef { name ignore group gameGrp rect 490 -40 80 25 text "Ignored by you" textalign ALIGN_CENTER textvalign VALIGN_CENTER visible MENU_TRUE type ITEM_TYPE_TEXT textscale .225 } itemDef { name ignore group gameGrp rect 595 -40 80 25 text "Ignoring you" textalign ALIGN_CENTER textvalign VALIGN_CENTER visible MENU_TRUE type ITEM_TYPE_TEXT textscale .225 } itemDef { name ignore group gameGrp rect 300 -20 400 260 type ITEM_TYPE_LISTBOX style WINDOW_STYLE_EMPTY elementwidth 120 elementheight 16 textscale .225 border WINDOW_BORDER_FULL bordercolor 0.5 0.5 0.5 0.5 forecolor 1 1 1 1 backcolor 0.2 0.2 0.2 1 outlinecolor 0.1 0.1 0.1 0.5 elementtype LISTBOX_TEXT feeder FEEDER_IGNORE_LIST visible MENU_TRUE columns 3 5 200 ALIGN_LEFT 300 50 ALIGN_CENTER 172 100 ALIGN_CENTER doubleClick { play "sound/misc/menu1.wav"; uiScript ToggleIgnore } } ///////////////////////////// itemDef { name ignore text "Ignore Player" style WINDOW_STYLE_EMPTY rect 340 250 80 25 type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .4 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript IgnorePlayer } } itemDef { name ignore text "Stop Ignoring Player" group gameGrp style WINDOW_STYLE_EMPTY rect 570 250 80 25 type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .4 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript UnIgnorePlayer } } } }