#include "ui/menudef.h" { #define W 999 #define H 210 #define A 200 menuDef { name "ingame_leave" visible MENU_FALSE fullscreen MENU_FALSE outOfBoundsClick rect (320-(W/2)) (240-(H/2)) W H focusColor 1 1 1 1 style WINDOW_STYLE_FILLED border WINDOW_BORDER_FULL popup onOpen { close ingame; } onESC { play "sound/misc/menu1.wav"; close ingame } itemDef { name "aurora_add" style WINDOW_STYLE_SHADER rect 0 -150 1000 600 visible 1 background "ui/menu_main_aurora_base_stars" decoration } itemDef { name "aurora" style WINDOW_STYLE_SHADER rect 0 -150 1000 600 visible 1 background "ui/menu_main_aurora_base" decoration } itemDef { name "dist" style WINDOW_STYLE_SHADER rect -50 -150 1000 600 visible 1 background "gfx/edge/basi_invisble_overlay" decoration } itemDef { name "window" rect 0 100 1280 120 style WINDOW_STYLE_FILLED backcolor 0 0 0 .9 visible 1 decoration } //BUTTONSMENU itemDef { name confirm4 type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_BLINK text "DISCONNECT?" style WINDOW_STYLE_EMPTY textscale .5 rect 446 110 50 20 textalign ALIGN_LEFT textvalign VALIGN_CENTER forecolor 0 0.8 1 1 visible MENU_TRUE decoration } itemDef { name confirm6 type ITEM_TYPE_BUTTON text "BACK TO GAME" style WINDOW_STYLE_EMPTY textscale .35 rect 475 165 50 20 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; close ingame_leave open ingame } } itemDef { name confirm6 type ITEM_TYPE_BUTTON text "QUIT GAME" style WINDOW_STYLE_EMPTY textscale 0.35 rect 475 185 50 20 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript quit } } itemDef { name leaveConfirm type ITEM_TYPE_BUTTON text "OPEN MAIN MENU" group grpConfirm style WINDOW_STYLE_EMPTY rect 475 145 50 20 textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .35 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript leave }} } }