#include "ui/menudef.h" { #define W 640 #define H 480 menuDef { name "ingame_map" visible MENU_FALSE outOfBoundsClick style WINDOW_STYLE_FILLED rect 0 0 W H focusColor 1 1 1 1 onopen { close ingame; } onESC { play "sound/misc/menu1.wav"; close ingame_map open ingame } itemDef { name "aurora_add" style WINDOW_STYLE_SHADER rect -180 0 1000 480 visible 1 background "ui/menu_main_aurora_base_stars" decoration } itemDef { name "aurora" style WINDOW_STYLE_SHADER rect -160 0 1000 480 visible 1 background "ui/menu_main_aurora_base" decoration } itemDef { name "dist" style WINDOW_STYLE_SHADER rect -250 0 1000 480 visible 1 background "gfx/edge/basi_invisble_overlay" decoration } itemDef { name "window" rect -480 250 1280 100 style WINDOW_STYLE_FILLED backcolor 0 0 0 .9 visible 1 decoration } itemDef { name "but1" type ITEM_TYPE_BUTTON text "Widescreen Resolution (16:9)" style WINDOW_STYLE_EMPTY textscale .5 textstyle ITEM_TEXTSTYLE_NORMAL rect 230 265 200 20 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 visible 1 action { play "sound/misc/menu1.wav"; close ingame_map open ingame_map19201080 } } itemDef { name "but2" type ITEM_TYPE_BUTTON text "Normal Resolution (4:3)" style WINDOW_STYLE_EMPTY textscale .5 textstyle ITEM_TEXTSTYLE_NORMAL rect 230 305 200 20 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; close ingame_map open ingame_map640480 } } } }