#include "ui/menudef.h" { \\ Server Join \\ #define W 640 #define H 480 #define BORDER 10 #define PREVIEW_W 112 #define PREVIEW_H 84 #define TOP_W (W-((2*BORDER)+PREVIEW_W)) #define TOP_H PREVIEW_H #define TOP_X BORDER #define TOP_Y BORDER #define TOPBUTT_W (TOP_W/3) #define TOPBUTT_H (TOP_H/2) #define TOP_TOFF_X 20 #define TOP_TOFF_Y 0 #define BCJ_W (W-(2*BORDER)) #define BCJ_H 50 #define BCJ_X BORDER #define BCJ_Y (H-(BCJ_H+BORDER)) #define ARROW_W 50 #define ARROW_H BCJ_H #define BOT_W (W-(2*BORDER)) #define BOT_H 45 #define BOT_X BORDER #define BOT_Y (BCJ_Y-BOT_H) #define BOTBUTT_W (BOT_W/5) #define BOTBUTT_H BOT_H #define SERVER_C 0.6 #define MAP_C 0.2 #define PLAYERS_C 0.1 #define PING_C 0.1 #define LIST_W (W-(2*BORDER)) #define LIST_H (H-((3*BORDER)+TOP_H+BOT_H+BCJ_H)) #define LIST_X BORDER #define LIST_Y ((2*BORDER)+TOP_H) #define LIST_TOFF 5 #define HEADFOOT_H 25 menuDef { name "ingame_sbrowser" visible MENU_FALSE fullscreen 0 rect 0 0 1000 1000 focusColor 1 1 1 1 outOfBoundsClick style WINDOW_STYLE_EMPTY aspectBias ASPECT_NONE onOpen { uiScript InitServerList 3; hide accept_alt; show accept; hide back_alt; show back; close ingame; uiScript UpdateFilter } onEsc {close ingame_sbrowser} itemDef { name "aurora_add" style WINDOW_STYLE_SHADER rect -180 0 1000 480 visible 1 background "ui/menu_main_aurora_base_stars" decoration } itemDef { name "aurora" style WINDOW_STYLE_SHADER rect -160 0 1000 480 visible 1 background "ui/menu_main_aurora_base" decoration } itemDef { name refreshSource text "Get New List" type ITEM_TYPE_BUTTON textscale .5 style WINDOW_STYLE_FILLED rect 10 300 100 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER backcolor 0 0 0 .9 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript RefreshServers } } itemDef { name refreshFilter text "Refresh List" textscale .5 style WINDOW_STYLE_FILLED type ITEM_TYPE_BUTTON rect 120 300 100 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER backcolor 0 0 0 .9 forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript RefreshFilter } } itemDef { name gametypefield text "Source:" style WINDOW_STYLE_FILLED ownerdraw UI_NETSOURCE rect 230 300 125 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER textalignx -30 textscale .5 forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible 1 action { play "sound/misc/menu1.wav" } } itemDef { name gametypefield text "Join Server" type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 365 300 80 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .5 forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible 1 action { play "sound/misc/menu1.wav"; uiScript JoinServer } } itemDef { name viewEmpty style WINDOW_STYLE_EMPTY type ITEM_TYPE_YESNO text "View Empty:" cvar "ui_browserShowEmpty" textscale .45 style WINDOW_STYLE_FILLED rect 10 340 110 25 textalignx -15 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript RefreshFilter } } itemDef { name viewFull style WINDOW_STYLE_EMPTY type ITEM_TYPE_YESNO text "View Full:" cvar "ui_browserShowFull" textscale .45 style WINDOW_STYLE_FILLED rect 10 370 110 25 textalignx -15 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript RefreshFilter } } itemDef { name server group grpTabs text "Server Name" type ITEM_TYPE_BUTTON textscale .33 style WINDOW_STYLE_FILLED rect LIST_X (LIST_Y-80) (SERVER_C*LIST_W) HEADFOOT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER textalignx LIST_TOFF border WINDOW_BORDER_NONE backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript ServerSort 0; } } itemDef { name map group grpTabs type ITEM_TYPE_BUTTON text "Map Name" textscale .33 style WINDOW_STYLE_FILLED rect (LIST_X+(SERVER_C*LIST_W)) (LIST_Y-80) (MAP_C*LIST_W) HEADFOOT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER textalignx LIST_TOFF border WINDOW_BORDER_NONE backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript ServerSort 1; } } itemDef { name Ping group grpTabs text "Ping" type ITEM_TYPE_BUTTON textscale .33 style WINDOW_STYLE_FILLED rect (LIST_X+((SERVER_C+MAP_C+PLAYERS_C)*LIST_W)) (LIST_Y-80) (PING_C*LIST_W) HEADFOOT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER textalignx LIST_TOFF border WINDOW_BORDER_NONE backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript ServerSort 3; } } itemDef { name players group grpTabs text "Players" type ITEM_TYPE_BUTTON textscale .33 style WINDOW_STYLE_FILLED rect (LIST_X+((SERVER_C+MAP_C)*LIST_W)) (LIST_Y-80) (PLAYERS_C*LIST_W) HEADFOOT_H textalign ALIGN_LEFT textvalign VALIGN_CENTER textalignx LIST_TOFF border WINDOW_BORDER_NONE backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript ServerSort 2; } } // SERVER LIST // itemDef { name serverlist rect LIST_X ((LIST_Y+HEADFOOT_H-70)) LIST_W (LIST_H-(2*HEADFOOT_H)) type ITEM_TYPE_LISTBOX style WINDOW_STYLE_FILLED outlinecolor 1 1 1 0.1 elementwidth 120 elementheight 25 textscale .4 elementtype LISTBOX_TEXT feeder FEEDER_SERVERS border WINDOW_BORDER_NONE backcolor 0 0 0 .9 forecolor 1 1 1 1 visible MENU_TRUE columns 4 LIST_TOFF ((SERVER_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT (LIST_TOFF+((SERVER_C)*LIST_W)) ((MAP_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT (LIST_TOFF+((SERVER_C+MAP_C)*LIST_W)) ((PLAYERS_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT (LIST_TOFF+((SERVER_C+MAP_C+PLAYERS_C)*LIST_W)) ((PING_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT doubleClick { uiScript JoinServer } } // BOTTOM BUTTONS // itemDef { name password text "Set Password" type ITEM_TYPE_BUTTON textscale .4 style WINDOW_STYLE_FILLED rect 240 340 100 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; open password_popmenu } } itemDef { name createFavorite text "Create Favorite" type ITEM_TYPE_BUTTON textscale .4 style WINDOW_STYLE_FILLED rect 130 370 100 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; open createfavorite_popmenu } } itemDef { name addFavorite text "Add Favorite" type ITEM_TYPE_BUTTON textscale .4 ownerdrawFlag UI_SHOW_NOTFAVORITESERVERS style WINDOW_STYLE_FILLED rect 130 340 100 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript addFavorite } } itemDef { name delfavorite text "Delete Favorite" type ITEM_TYPE_BUTTON textscale .4 ownerdrawFlag UI_SHOW_FAVORITESERVERS style WINDOW_STYLE_FILLED rect 130 340 100 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript DeleteFavorite; uiScript UpdateFilter } } itemDef { name serverinfo text "Server Info" type ITEM_TYPE_BUTTON textscale .4 style WINDOW_STYLE_FILLED rect 350 340 100 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; open serverinfo_popmenu } } itemDef { name findplayer text "Find a Friend" type ITEM_TYPE_BUTTON textscale .4 style WINDOW_STYLE_FILLED rect 460 340 100 25 textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 0 0.8 1 1 backcolor 0 0 0 .9 visible MENU_TRUE action { play "sound/misc/menu1.wav"; open findplayer_popmenu } } // BACK BAR // itemDef { name back style WINDOW_STYLE_SHADER background "ui/assets/backarrow.tga" rect BCJ_X (BCJ_Y-17) ARROW_H ARROW_W aspectBias ALIGN_LEFT forecolor 0 0.8 1 1 visible MENU_TRUE action { play "sound/misc/menu4.wav"; close joinserver } mouseEnter { hide back; show back_alt } } itemDef { name back_alt style WINDOW_STYLE_SHADER background "ui/assets/backarrow.tga" rect BCJ_X (BCJ_Y-17) ARROW_H ARROW_W aspectBias ALIGN_LEFT backcolor 0 0 0 0 forecolor 0 0.8 1 1 visible MENU_FALSE type ITEM_TYPE_BUTTON text "Close" textalign ALIGN_LEFT textvalign VALIGN_CENTER textalignx ARROW_W textscale .6 mouseExit { hide back_alt; show back } action { play "sound/misc/menu4.wav"; close ingame_sbrowser } } itemDef { name accept style WINDOW_STYLE_SHADER rect (BCJ_X+570) (BCJ_Y-17) ARROW_H ARROW_W aspectBias ALIGN_RIGHT background "ui/assets/forwardarrow.tga" backcolor 0 0 0 0 forecolor 0 0.8 1 1 visible MENU_TRUE mouseEnter { hide accept; show accept_alt } action { play "sound/misc/menu1.wav"; uiScript JoinServer } } itemDef { name accept_alt style WINDOW_STYLE_SHADER rect (BCJ_X+570) (BCJ_Y-17) ARROW_H ARROW_W aspectBias ALIGN_RIGHT background "ui/assets/forwardarrow.tga" backcolor 0 0 0 0 type ITEM_TYPE_BUTTON forecolor 0 0.8 1 1 visible MENU_FALSE text "Connect" textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx -ARROW_W textscale .6 mouseExit { hide accept_alt; show accept } action { play "sound/misc/menu1.wav"; uiScript JoinServer } } }