#include "ui/menudef.h" { #define W 640 #define H 480 #define BORDER 10 #define SHOT_W 320 #define SHOT_H 240 #define SHOT_X (W-(BORDER+SHOT_W)) #define SHOT_Y BORDER #define INFO_X BORDER #define INFO_W (W-((3*BORDER)+SHOT_W)) #define LEVEL_Y BORDER #define LEVEL_H 30 #define HOST_Y (LEVEL_H+(2*BORDER)) #define HOST_H 30 #define MOTD_Y (LEVEL_H+HOST_H+(3*BORDER)) #define MOTD_H ((BORDER+SHOT_H)-MOTD_Y) #define MAIN_W (W-(2*BORDER)) #define LABEL_W 180 #define LABEL_X (W-(LABEL_W+BORDER)) #define BAR_H ((H-((6*BORDER)+SHOT_H))/4) #define BAR_W (MAIN_W-(LABEL_W+BORDER)) #define BAR_X BORDER #define MEDIA_Y (H-((4*BORDER)+(4*BAR_H))) #define BUILD_Y (H-((3*BORDER)+(3*BAR_H))) #define CHAR_Y (H-((2*BORDER)+(2*BAR_H))) #define OVER_Y (H-(BORDER+BAR_H)) assetGlobalDef { cursor "ui/assets/3_cursor3" gradientBar "ui/assets/gradientbar2.tga" fadeClamp 1.0 fadeCycle 1 fadeAmount 0.1 shadowX 5 shadowY 5 shadowColor 0.1 0.1 0.1 0.25 font "fonts/font" 26 smallFont "fonts/smallfont" 20 bigFont "fonts/bigfont" 34 } menuDef { name "Loading" rect 0 0 W H style WINDOW_STYLE_FILLED background "ui/assets/warp_splash_m.jpg" fullScreen MENU_TRUE aspectBias ASPECT_NONE itemDef { name background rect 0 11 W 442 style WINDOW_STYLE_FILLED ownerdraw CG_LOAD_LEVELSHOT visible 1 decoration } itemDef { name "aurora_add" style WINDOW_STYLE_SHADER rect 0 13 640 442 visible 1 background "ui/menu_main_aurora_base_stars" decoration } itemDef { name "aurora" style WINDOW_STYLE_SHADER rect 0 12 640 442 visible 1 background "ui/menu_main_aurora_base" decoration } itemDef { name window rect 70 0 500 500 style WINDOW_STYLE_GRADIENT backcolor 0.0 1.35 2.55 0 visible 1 decoration } itemDef { name "loading_add" style WINDOW_STYLE_SHADER rect 148 443 345 55 visible 1 background "scripts/loading_add" decoration } itemDef { name "lvlname" rect 180 454 280 30 visible MENU_TRUE forecolor 1 1 1 1 textalign ALIGN_CENTER textvalign VALIGN_CENTER textstyle ITEM_TEXTSTYLE_NORMAL textscale 0.3 ownerdraw CG_LOAD_LEVELNAME style WINDOW_STYLE_FILLED decoration } itemDef { name "loading" style WINDOW_STYLE_SHADER rect 370 162 300 400 visible 1 background "scripts/e6" decoration } } }