#include "ui/menudef.h" { #define W 640 #define H 480 menuDef { name "human_hud" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 W H aspectBias ASPECT_NONE #define COMMON_HUD_R 0.0 #define COMMON_HUD_G 0.8 #define COMMON_HUD_B 1.0 #include "ui/tremulous_common_hud.h" ////////////////// //STATIC OBJECTS// ////////////////// //LEFT CIRCLE itemDef { name "left-circle" rect 35 417.5 25 25 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //LEFT ARM itemDef { name "left-arm" rect 68.25 420 94.5 35 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/human/left-arm.tga" } //CREDITS LABEL itemDef { name "credits-label" rect 548 445 7 7.5 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 style WINDOW_STYLE_SHADER background "ui/assets/human/credits.tga" } //RIGHT CIRCLE itemDef { name "right-circle" rect 580.5 407.5 35 35 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //RIGHT ARM itemDef { name "right-arm" rect 418 400 150 60 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/human/right-arm.tga" } //RING itemDef { name "ring" rect 563 390 70 70 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2 background "ui/assets/human/ring.tga" ownerdraw CG_PLAYER_CLIPS_RING } //CREDITS itemDef { name "credits" rect 502 443 45 11.25 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 ownerdraw CG_PLAYER_CREDITS_VALUE } //CLIPS itemDef { name "clips" rect 534.5 417 70 20 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 ownerdraw CG_PLAYER_CLIPS_VALUE } /////////////////// //DYNAMIC OBJECTS// /////////////////// //BOLT itemDef { name "bolt" rect 40 420 15 20 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8 backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2 background "ui/assets/human/bolt.tga" ownerdraw CG_PLAYER_STAMINA_BOLT } //CROSS itemDef { name "cross" rect 135 428 20 20 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 ownerdraw CG_PLAYER_HEALTH_CROSS } //STAMINA 1 itemDef { name "stamina1" rect 34.5 403.5 9 11.5 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8 backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2 background "ui/assets/human/stamina1.tga" ownerdraw CG_PLAYER_STAMINA_1 } //STAMINA 2 itemDef { name "stamina2" rect 24 410.75 11.5 10.5 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8 backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2 background "ui/assets/human/stamina2.tga" ownerdraw CG_PLAYER_STAMINA_2 } //STAMINA 3 itemDef { name "stamina3" rect 20.75 423.5 10.5 7 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8 backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2 background "ui/assets/human/stamina3.tga" ownerdraw CG_PLAYER_STAMINA_3 } //STAMINA 4 itemDef { name "stamina4" rect 21 402.5 54 55 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8 backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2 background "ui/assets/human/stamina4.tga" ownerdraw CG_PLAYER_STAMINA_4 } //HEALTH itemDef { name "health" rect 67 430 60 15 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 ownerdraw CG_PLAYER_HEALTH } //WEAPON ICON itemDef { name "weapon" rect 428 419 30 30 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 ownerdraw CG_PLAYER_WEAPONICON } //WEAPON SELECT TEXT itemDef { name "selecttext" rect 200 300 240 25 aspectBias ALIGN_CENTER visible MENU_TRUE decoration textScale .5 ownerdraw CG_PLAYER_SELECTTEXT textstyle ITEM_TEXTSTYLE_SHADOWED } //AMMO itemDef { name "weapon" rect 506 427 53 15 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 ownerdraw CG_PLAYER_AMMO_VALUE } //BUILD TIMER itemDef { name "buildtimer" rect 583 410 30 30 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 ownerdraw CG_PLAYER_BUILD_TIMER } //USABLE itemDef { name "usable" rect 305 380 25 25 aspectBias ALIGN_CENTER visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 background "ui/assets/neutral/use.tga" ownerdraw CG_PLAYER_USABLE_BUILDABLE } //SCANNER itemDef { name "scanner" rect 164 340 312 72 aspectBias ALIGN_CENTER visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 background "ui/assets/human/scanner.tga" ownerdraw CG_PLAYER_HUMAN_SCANNER } //INVENTORY itemDef { name "inventory" rect 182.5 425 275 25 aspectBias ALIGN_CENTER visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 ownerdraw CG_PLAYER_SELECT } //CHARGE BAR itemDef { name "charge" rect 510 384 56 8 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 ownerdraw CG_PLAYER_CHARGE_BAR background "ui/assets/neutral/charge_cap_h.tga" } //CHARGE BAR BG itemDef { name "chargebg" rect 506 380 64 16 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 ownerdraw CG_PLAYER_CHARGE_BAR_BG background "ui/assets/neutral/charge_bg_h.tga" } //SELECTED itemDef { name "selected" rect 306 424 27 27 aspectBias ALIGN_CENTER visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/selected.tga" } //TEAM OVERLAY itemDef { name "teamoverlay" rect BORDER 175 250 128 style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.75 textscale 0.85 ownerdraw CG_TEAMOVERLAY } } }