#include "ui/menudef.h"

{

#define W         280
#define H         190
#define BORDER    10

#define BUTT_H    25
#define BUTT_W    45

#define INFO_W    (W-(2*BORDER))
#define INFO_H    (H-((4*BORDER)+(2*BUTT_H)))
#define INFO_X    BORDER
#define INFO_Y    ((2*BORDER)+BUTT_H)
#define INFO_TOFF 6

  menuDef
  {
    name "tremulous_human_dialog"
    visible MENU_FALSE
    fullscreen MENU_FALSE
    outOfBoundsClick
    rect (320-(W/2)) (240-(H/2)) W H
    focusColor 1 1 1 1
    style WINDOW_STYLE_EMPTY
    popup

    itemDef
    {
    name "window"
      rect -400 -10 1280 205
      style WINDOW_STYLE_FILLED
      backcolor 0 0 0 .9
      visible 1
      decoration
    }


    itemDef
    {
      name human_dialog
      text "Error"
      type ITEM_TYPE_TEXT
      textstyle ITEM_TEXTSTYLE_NORMAL
      style WINDOW_STYLE_EMPTY
      rect BORDER BORDER INFO_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .5
      forecolor 0 0.8 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      decoration
    }

    itemDef
    {
      name human_dialog
      type ITEM_TYPE_TEXT
      textstyle ITEM_TEXTSTYLE_NORMAL
      style WINDOW_STYLE_EMPTY
      rect INFO_X INFO_Y INFO_W INFO_H
      cvar "ui_dialog"
      wrapped
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .33
      forecolor 0 0.8 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      decoration
    }

    itemDef
    {
      name human_dialog
      text "OK"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect BORDER 150 INFO_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 0 0.8 1 1
      backcolor .5 0 0 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        close tremulous_human_dialog
      }
    }
  }
}