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-rw-r--r--src/rend2/tr_model.c1583
1 files changed, 0 insertions, 1583 deletions
diff --git a/src/rend2/tr_model.c b/src/rend2/tr_model.c
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index 5aeab8ef..00000000
--- a/src/rend2/tr_model.c
+++ /dev/null
@@ -1,1583 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// tr_models.c -- model loading and caching
-
-#include "tr_local.h"
-
-#define LL(x) x=LittleLong(x)
-
-static qboolean R_LoadMD3(model_t *mod, int lod, void *buffer, int bufferSize, const char *modName);
-static qboolean R_LoadMD4(model_t *mod, void *buffer, const char *name );
-#ifdef RAVENMD4
-static qboolean R_LoadMDR(model_t *mod, void *buffer, int filesize, const char *name );
-#endif
-
-/*
-====================
-R_RegisterMD3
-====================
-*/
-qhandle_t R_RegisterMD3(const char *name, model_t *mod)
-{
- union {
- unsigned *u;
- void *v;
- } buf;
- int size;
- int lod;
- int ident;
- qboolean loaded = qfalse;
- int numLoaded;
- char filename[MAX_QPATH], namebuf[MAX_QPATH+20];
- char *fext, defex[] = "md3";
-
- numLoaded = 0;
-
- strcpy(filename, name);
-
- fext = strchr(filename, '.');
- if(!fext)
- fext = defex;
- else
- {
- *fext = '\0';
- fext++;
- }
-
- for (lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod--)
- {
- if(lod)
- Com_sprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext);
- else
- Com_sprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext);
-
- size = ri.FS_ReadFile( namebuf, &buf.v );
- if(!buf.u)
- continue;
-
- ident = LittleLong(* (unsigned *) buf.u);
- if (ident == MD4_IDENT)
- loaded = R_LoadMD4(mod, buf.u, name);
- else
- {
- if (ident == MD3_IDENT)
- loaded = R_LoadMD3(mod, lod, buf.u, size, name);
- else
- ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name);
- }
-
- ri.FS_FreeFile(buf.v);
-
- if(loaded)
- {
- mod->numLods++;
- numLoaded++;
- }
- else
- break;
- }
-
- if(numLoaded)
- {
- // duplicate into higher lod spots that weren't
- // loaded, in case the user changes r_lodbias on the fly
- for(lod--; lod >= 0; lod--)
- {
- mod->numLods++;
- mod->mdv[lod] = mod->mdv[lod + 1];
- }
-
- return mod->index;
- }
-
-#ifdef _DEBUG
- ri.Printf(PRINT_WARNING,"R_RegisterMD3: couldn't load %s\n", name);
-#endif
-
- mod->type = MOD_BAD;
- return 0;
-}
-
-#ifdef RAVENMD4
-/*
-====================
-R_RegisterMDR
-====================
-*/
-qhandle_t R_RegisterMDR(const char *name, model_t *mod)
-{
- union {
- unsigned *u;
- void *v;
- } buf;
- int ident;
- qboolean loaded = qfalse;
- int filesize;
-
- filesize = ri.FS_ReadFile(name, (void **) &buf.v);
- if(!buf.u)
- {
- mod->type = MOD_BAD;
- return 0;
- }
-
- ident = LittleLong(*(unsigned *)buf.u);
- if(ident == MDR_IDENT)
- loaded = R_LoadMDR(mod, buf.u, filesize, name);
-
- ri.FS_FreeFile (buf.v);
-
- if(!loaded)
- {
- ri.Printf(PRINT_WARNING,"R_RegisterMDR: couldn't load mdr file %s\n", name);
- mod->type = MOD_BAD;
- return 0;
- }
-
- return mod->index;
-}
-#endif
-
-/*
-====================
-R_RegisterIQM
-====================
-*/
-qhandle_t R_RegisterIQM(const char *name, model_t *mod)
-{
- union {
- unsigned *u;
- void *v;
- } buf;
- qboolean loaded = qfalse;
- int filesize;
-
- filesize = ri.FS_ReadFile(name, (void **) &buf.v);
- if(!buf.u)
- {
- mod->type = MOD_BAD;
- return 0;
- }
-
- loaded = R_LoadIQM(mod, buf.u, filesize, name);
-
- ri.FS_FreeFile (buf.v);
-
- if(!loaded)
- {
- ri.Printf(PRINT_WARNING,"R_RegisterIQM: couldn't load iqm file %s\n", name);
- mod->type = MOD_BAD;
- return 0;
- }
-
- return mod->index;
-}
-
-
-typedef struct
-{
- char *ext;
- qhandle_t (*ModelLoader)( const char *, model_t * );
-} modelExtToLoaderMap_t;
-
-// Note that the ordering indicates the order of preference used
-// when there are multiple models of different formats available
-static modelExtToLoaderMap_t modelLoaders[ ] =
-{
- { "iqm", R_RegisterIQM },
-#ifdef RAVENMD4
- { "mdr", R_RegisterMDR },
-#endif
- { "md4", R_RegisterMD3 },
- { "md3", R_RegisterMD3 }
-};
-
-static int numModelLoaders = ARRAY_LEN(modelLoaders);
-
-//===============================================================================
-
-/*
-** R_GetModelByHandle
-*/
-model_t *R_GetModelByHandle( qhandle_t index ) {
- model_t *mod;
-
- // out of range gets the defualt model
- if ( index < 1 || index >= tr.numModels ) {
- return tr.models[0];
- }
-
- mod = tr.models[index];
-
- return mod;
-}
-
-//===============================================================================
-
-/*
-** R_AllocModel
-*/
-model_t *R_AllocModel( void ) {
- model_t *mod;
-
- if ( tr.numModels == MAX_MOD_KNOWN ) {
- return NULL;
- }
-
- mod = ri.Hunk_Alloc( sizeof( *tr.models[tr.numModels] ), h_low );
- mod->index = tr.numModels;
- tr.models[tr.numModels] = mod;
- tr.numModels++;
-
- return mod;
-}
-
-/*
-====================
-RE_RegisterModel
-
-Loads in a model for the given name
-
-Zero will be returned if the model fails to load.
-An entry will be retained for failed models as an
-optimization to prevent disk rescanning if they are
-asked for again.
-====================
-*/
-qhandle_t RE_RegisterModel( const char *name ) {
- model_t *mod;
- qhandle_t hModel;
- qboolean orgNameFailed = qfalse;
- int orgLoader = -1;
- int i;
- char localName[ MAX_QPATH ];
- const char *ext;
- char altName[ MAX_QPATH ];
-
- if ( !name || !name[0] ) {
- ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
- return 0;
- }
-
- if ( strlen( name ) >= MAX_QPATH ) {
- ri.Printf( PRINT_ALL, "Model name exceeds MAX_QPATH\n" );
- return 0;
- }
-
- //
- // search the currently loaded models
- //
- for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) {
- mod = tr.models[hModel];
- if ( !strcmp( mod->name, name ) ) {
- if( mod->type == MOD_BAD ) {
- return 0;
- }
- return hModel;
- }
- }
-
- // allocate a new model_t
-
- if ( ( mod = R_AllocModel() ) == NULL ) {
- ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
- return 0;
- }
-
- // only set the name after the model has been successfully loaded
- Q_strncpyz( mod->name, name, sizeof( mod->name ) );
-
-
- R_IssuePendingRenderCommands();
-
- mod->type = MOD_BAD;
- mod->numLods = 0;
-
- //
- // load the files
- //
- Q_strncpyz( localName, name, MAX_QPATH );
-
- ext = COM_GetExtension( localName );
-
- if( *ext )
- {
- // Look for the correct loader and use it
- for( i = 0; i < numModelLoaders; i++ )
- {
- if( !Q_stricmp( ext, modelLoaders[ i ].ext ) )
- {
- // Load
- hModel = modelLoaders[ i ].ModelLoader( localName, mod );
- break;
- }
- }
-
- // A loader was found
- if( i < numModelLoaders )
- {
- if( !hModel )
- {
- // Loader failed, most likely because the file isn't there;
- // try again without the extension
- orgNameFailed = qtrue;
- orgLoader = i;
- COM_StripExtension( name, localName, MAX_QPATH );
- }
- else
- {
- // Something loaded
- return mod->index;
- }
- }
- }
-
- // Try and find a suitable match using all
- // the model formats supported
- for( i = 0; i < numModelLoaders; i++ )
- {
- if (i == orgLoader)
- continue;
-
- Com_sprintf( altName, sizeof (altName), "%s.%s", localName, modelLoaders[ i ].ext );
-
- // Load
- hModel = modelLoaders[ i ].ModelLoader( altName, mod );
-
- if( hModel )
- {
- if( orgNameFailed )
- {
- ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n",
- name, altName );
- }
-
- break;
- }
- }
-
- return hModel;
-}
-
-/*
-=================
-R_LoadMD3
-=================
-*/
-static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, const char *modName)
-{
- int f, i, j, k;
-
- md3Header_t *md3Model;
- md3Frame_t *md3Frame;
- md3Surface_t *md3Surf;
- md3Shader_t *md3Shader;
- md3Triangle_t *md3Tri;
- md3St_t *md3st;
- md3XyzNormal_t *md3xyz;
- md3Tag_t *md3Tag;
-
- mdvModel_t *mdvModel;
- mdvFrame_t *frame;
- mdvSurface_t *surf;//, *surface;
- int *shaderIndex;
- srfTriangle_t *tri;
- mdvVertex_t *v;
- mdvSt_t *st;
- mdvTag_t *tag;
- mdvTagName_t *tagName;
-
- int version;
- int size;
-
- md3Model = (md3Header_t *) buffer;
-
- version = LittleLong(md3Model->version);
- if(version != MD3_VERSION)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has wrong version (%i should be %i)\n", modName, version, MD3_VERSION);
- return qfalse;
- }
-
- mod->type = MOD_MESH;
- size = LittleLong(md3Model->ofsEnd);
- mod->dataSize += size;
- mdvModel = mod->mdv[lod] = ri.Hunk_Alloc(sizeof(mdvModel_t), h_low);
-
-// Com_Memcpy(mod->md3[lod], buffer, LittleLong(md3Model->ofsEnd));
-
- LL(md3Model->ident);
- LL(md3Model->version);
- LL(md3Model->numFrames);
- LL(md3Model->numTags);
- LL(md3Model->numSurfaces);
- LL(md3Model->ofsFrames);
- LL(md3Model->ofsTags);
- LL(md3Model->ofsSurfaces);
- LL(md3Model->ofsEnd);
-
- if(md3Model->numFrames < 1)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has no frames\n", modName);
- return qfalse;
- }
-
- // swap all the frames
- mdvModel->numFrames = md3Model->numFrames;
- mdvModel->frames = frame = ri.Hunk_Alloc(sizeof(*frame) * md3Model->numFrames, h_low);
-
- md3Frame = (md3Frame_t *) ((byte *) md3Model + md3Model->ofsFrames);
- for(i = 0; i < md3Model->numFrames; i++, frame++, md3Frame++)
- {
- frame->radius = LittleFloat(md3Frame->radius);
- for(j = 0; j < 3; j++)
- {
- frame->bounds[0][j] = LittleFloat(md3Frame->bounds[0][j]);
- frame->bounds[1][j] = LittleFloat(md3Frame->bounds[1][j]);
- frame->localOrigin[j] = LittleFloat(md3Frame->localOrigin[j]);
- }
- }
-
- // swap all the tags
- mdvModel->numTags = md3Model->numTags;
- mdvModel->tags = tag = ri.Hunk_Alloc(sizeof(*tag) * (md3Model->numTags * md3Model->numFrames), h_low);
-
- md3Tag = (md3Tag_t *) ((byte *) md3Model + md3Model->ofsTags);
- for(i = 0; i < md3Model->numTags * md3Model->numFrames; i++, tag++, md3Tag++)
- {
- for(j = 0; j < 3; j++)
- {
- tag->origin[j] = LittleFloat(md3Tag->origin[j]);
- tag->axis[0][j] = LittleFloat(md3Tag->axis[0][j]);
- tag->axis[1][j] = LittleFloat(md3Tag->axis[1][j]);
- tag->axis[2][j] = LittleFloat(md3Tag->axis[2][j]);
- }
- }
-
-
- mdvModel->tagNames = tagName = ri.Hunk_Alloc(sizeof(*tagName) * (md3Model->numTags), h_low);
-
- md3Tag = (md3Tag_t *) ((byte *) md3Model + md3Model->ofsTags);
- for(i = 0; i < md3Model->numTags; i++, tagName++, md3Tag++)
- {
- Q_strncpyz(tagName->name, md3Tag->name, sizeof(tagName->name));
- }
-
- // swap all the surfaces
- mdvModel->numSurfaces = md3Model->numSurfaces;
- mdvModel->surfaces = surf = ri.Hunk_Alloc(sizeof(*surf) * md3Model->numSurfaces, h_low);
-
- md3Surf = (md3Surface_t *) ((byte *) md3Model + md3Model->ofsSurfaces);
- for(i = 0; i < md3Model->numSurfaces; i++)
- {
- LL(md3Surf->ident);
- LL(md3Surf->flags);
- LL(md3Surf->numFrames);
- LL(md3Surf->numShaders);
- LL(md3Surf->numTriangles);
- LL(md3Surf->ofsTriangles);
- LL(md3Surf->numVerts);
- LL(md3Surf->ofsShaders);
- LL(md3Surf->ofsSt);
- LL(md3Surf->ofsXyzNormals);
- LL(md3Surf->ofsEnd);
-
- if(md3Surf->numVerts > SHADER_MAX_VERTEXES)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on a surface (%i)",
- modName, SHADER_MAX_VERTEXES, md3Surf->numVerts);
- return qfalse;
- }
- if(md3Surf->numTriangles * 3 > SHADER_MAX_INDEXES)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on a surface (%i)",
- modName, SHADER_MAX_INDEXES / 3, md3Surf->numTriangles);
- return qfalse;
- }
-
- // change to surface identifier
- surf->surfaceType = SF_MDV;
-
- // give pointer to model for Tess_SurfaceMDX
- surf->model = mdvModel;
-
- // copy surface name
- Q_strncpyz(surf->name, md3Surf->name, sizeof(surf->name));
-
- // lowercase the surface name so skin compares are faster
- Q_strlwr(surf->name);
-
- // strip off a trailing _1 or _2
- // this is a crutch for q3data being a mess
- j = strlen(surf->name);
- if(j > 2 && surf->name[j - 2] == '_')
- {
- surf->name[j - 2] = 0;
- }
-
- // register the shaders
- surf->numShaderIndexes = md3Surf->numShaders;
- surf->shaderIndexes = shaderIndex = ri.Hunk_Alloc(sizeof(*shaderIndex) * md3Surf->numShaders, h_low);
-
- md3Shader = (md3Shader_t *) ((byte *) md3Surf + md3Surf->ofsShaders);
- for(j = 0; j < md3Surf->numShaders; j++, shaderIndex++, md3Shader++)
- {
- shader_t *sh;
-
- sh = R_FindShader(md3Shader->name, LIGHTMAP_NONE, qtrue);
- if(sh->defaultShader)
- {
- *shaderIndex = 0;
- }
- else
- {
- *shaderIndex = sh->index;
- }
- }
-
- // swap all the triangles
- surf->numTriangles = md3Surf->numTriangles;
- surf->triangles = tri = ri.Hunk_Alloc(sizeof(*tri) * md3Surf->numTriangles, h_low);
-
- md3Tri = (md3Triangle_t *) ((byte *) md3Surf + md3Surf->ofsTriangles);
- for(j = 0; j < md3Surf->numTriangles; j++, tri++, md3Tri++)
- {
- tri->indexes[0] = LittleLong(md3Tri->indexes[0]);
- tri->indexes[1] = LittleLong(md3Tri->indexes[1]);
- tri->indexes[2] = LittleLong(md3Tri->indexes[2]);
- }
-
- R_CalcSurfaceTriangleNeighbors(surf->numTriangles, surf->triangles);
-
- // swap all the XyzNormals
- surf->numVerts = md3Surf->numVerts;
- surf->verts = v = ri.Hunk_Alloc(sizeof(*v) * (md3Surf->numVerts * md3Surf->numFrames), h_low);
-
- md3xyz = (md3XyzNormal_t *) ((byte *) md3Surf + md3Surf->ofsXyzNormals);
- for(j = 0; j < md3Surf->numVerts * md3Surf->numFrames; j++, md3xyz++, v++)
- {
- unsigned lat, lng;
- unsigned short normal;
-
- v->xyz[0] = LittleShort(md3xyz->xyz[0]) * MD3_XYZ_SCALE;
- v->xyz[1] = LittleShort(md3xyz->xyz[1]) * MD3_XYZ_SCALE;
- v->xyz[2] = LittleShort(md3xyz->xyz[2]) * MD3_XYZ_SCALE;
-
- normal = LittleShort(md3xyz->normal);
-
- lat = ( normal >> 8 ) & 0xff;
- lng = ( normal & 0xff );
- lat *= (FUNCTABLE_SIZE/256);
- lng *= (FUNCTABLE_SIZE/256);
-
- // decode X as cos( lat ) * sin( long )
- // decode Y as sin( lat ) * sin( long )
- // decode Z as cos( long )
-
- v->normal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng];
- v->normal[1] = tr.sinTable[lat] * tr.sinTable[lng];
- v->normal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK];
- }
-
- // swap all the ST
- surf->st = st = ri.Hunk_Alloc(sizeof(*st) * md3Surf->numVerts, h_low);
-
- md3st = (md3St_t *) ((byte *) md3Surf + md3Surf->ofsSt);
- for(j = 0; j < md3Surf->numVerts; j++, md3st++, st++)
- {
- st->st[0] = LittleFloat(md3st->st[0]);
- st->st[1] = LittleFloat(md3st->st[1]);
- }
-
-#ifdef USE_VERT_TANGENT_SPACE
- // calc tangent spaces
- {
- // Valgrind complaints: Conditional jump or move depends on uninitialised value(s)
- // So lets Initialize them.
- const float *v0 = NULL, *v1 = NULL, *v2 = NULL;
- const float *t0 = NULL, *t1 = NULL, *t2 = NULL;
- vec3_t tangent = { 0, 0, 0 };
- vec3_t bitangent = { 0, 0, 0 };
- vec3_t normal = { 0, 0, 0 };
-
- for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++)
- {
- VectorClear(v->tangent);
- VectorClear(v->bitangent);
- if (r_recalcMD3Normals->integer)
- VectorClear(v->normal);
- }
-
- for(f = 0; f < mdvModel->numFrames; f++)
- {
- for(j = 0, tri = surf->triangles; j < surf->numTriangles; j++, tri++)
- {
- v0 = surf->verts[surf->numVerts * f + tri->indexes[0]].xyz;
- v1 = surf->verts[surf->numVerts * f + tri->indexes[1]].xyz;
- v2 = surf->verts[surf->numVerts * f + tri->indexes[2]].xyz;
-
- t0 = surf->st[tri->indexes[0]].st;
- t1 = surf->st[tri->indexes[1]].st;
- t2 = surf->st[tri->indexes[2]].st;
-
- if (!r_recalcMD3Normals->integer)
- VectorCopy(v->normal, normal);
- else
- VectorClear(normal);
-
- #if 1
- R_CalcTangentSpace(tangent, bitangent, normal, v0, v1, v2, t0, t1, t2);
- #else
- R_CalcNormalForTriangle(normal, v0, v1, v2);
- R_CalcTangentsForTriangle(tangent, bitangent, v0, v1, v2, t0, t1, t2);
- #endif
-
- for(k = 0; k < 3; k++)
- {
- float *v;
-
- v = surf->verts[surf->numVerts * f + tri->indexes[k]].tangent;
- VectorAdd(v, tangent, v);
-
- v = surf->verts[surf->numVerts * f + tri->indexes[k]].bitangent;
- VectorAdd(v, bitangent, v);
-
- if (r_recalcMD3Normals->integer)
- {
- v = surf->verts[surf->numVerts * f + tri->indexes[k]].normal;
- VectorAdd(v, normal, v);
- }
- }
- }
- }
-
- for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++)
- {
- VectorNormalize(v->tangent);
- VectorNormalize(v->bitangent);
- VectorNormalize(v->normal);
- }
- }
-#endif
-
- // find the next surface
- md3Surf = (md3Surface_t *) ((byte *) md3Surf + md3Surf->ofsEnd);
- surf++;
- }
-
- {
- srfVBOMDVMesh_t *vboSurf;
-
- mdvModel->numVBOSurfaces = mdvModel->numSurfaces;
- mdvModel->vboSurfaces = ri.Hunk_Alloc(sizeof(*mdvModel->vboSurfaces) * mdvModel->numSurfaces, h_low);
-
- vboSurf = mdvModel->vboSurfaces;
- surf = mdvModel->surfaces;
- for (i = 0; i < mdvModel->numSurfaces; i++, vboSurf++, surf++)
- {
- vec3_t *verts;
- vec3_t *normals;
- vec2_t *texcoords;
-#ifdef USE_VERT_TANGENT_SPACE
- vec3_t *tangents;
- vec3_t *bitangents;
-#endif
-
- byte *data;
- int dataSize;
-
- int ofs_xyz, ofs_normal, ofs_st;
-#ifdef USE_VERT_TANGENT_SPACE
- int ofs_tangent, ofs_bitangent;
-#endif
-
- dataSize = 0;
-
- ofs_xyz = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*verts);
-
- ofs_normal = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*normals);
-
-#ifdef USE_VERT_TANGENT_SPACE
- ofs_tangent = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*tangents);
-
- ofs_bitangent = dataSize;
- dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*bitangents);
-#endif
-
- ofs_st = dataSize;
- dataSize += surf->numVerts * sizeof(*texcoords);
-
- data = ri.Malloc(dataSize);
-
- verts = (void *)(data + ofs_xyz);
- normals = (void *)(data + ofs_normal);
-#ifdef USE_VERT_TANGENT_SPACE
- tangents = (void *)(data + ofs_tangent);
- bitangents = (void *)(data + ofs_bitangent);
-#endif
- texcoords = (void *)(data + ofs_st);
-
- v = surf->verts;
- for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ )
- {
- VectorCopy(v->xyz, verts[j]);
- VectorCopy(v->normal, normals[j]);
-#ifdef USE_VERT_TANGENT_SPACE
- VectorCopy(v->tangent, tangents[j]);
- VectorCopy(v->bitangent, bitangents[j]);
-#endif
- }
-
- st = surf->st;
- for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
- texcoords[j][0] = st->st[0];
- texcoords[j][1] = st->st[1];
- }
-
- vboSurf->surfaceType = SF_VBO_MDVMESH;
- vboSurf->mdvModel = mdvModel;
- vboSurf->mdvSurface = surf;
- vboSurf->numIndexes = surf->numTriangles * 3;
- vboSurf->numVerts = surf->numVerts;
-
- vboSurf->minIndex = 0;
- vboSurf->maxIndex = surf->numVerts;
-
- vboSurf->vbo = R_CreateVBO(va("staticMD3Mesh_VBO '%s'", surf->name), data, dataSize, VBO_USAGE_STATIC);
-
- vboSurf->vbo->ofs_xyz = ofs_xyz;
- vboSurf->vbo->ofs_normal = ofs_normal;
-#ifdef USE_VERT_TANGENT_SPACE
- vboSurf->vbo->ofs_tangent = ofs_tangent;
- vboSurf->vbo->ofs_bitangent = ofs_bitangent;
-#endif
- vboSurf->vbo->ofs_st = ofs_st;
-
- vboSurf->vbo->stride_xyz = sizeof(*verts);
- vboSurf->vbo->stride_normal = sizeof(*normals);
-#ifdef USE_VERT_TANGENT_SPACE
- vboSurf->vbo->stride_tangent = sizeof(*tangents);
- vboSurf->vbo->stride_bitangent = sizeof(*bitangents);
-#endif
- vboSurf->vbo->stride_st = sizeof(*st);
-
- vboSurf->vbo->size_xyz = sizeof(*verts) * surf->numVerts;
- vboSurf->vbo->size_normal = sizeof(*normals) * surf->numVerts;
-
- ri.Free(data);
-
- vboSurf->ibo = R_CreateIBO2(va("staticMD3Mesh_IBO %s", surf->name), surf->numTriangles, surf->triangles, VBO_USAGE_STATIC);
- }
- }
-
- return qtrue;
-}
-
-
-#ifdef RAVENMD4
-
-/*
-=================
-R_LoadMDR
-=================
-*/
-static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char *mod_name )
-{
- int i, j, k, l;
- mdrHeader_t *pinmodel, *mdr;
- mdrFrame_t *frame;
- mdrLOD_t *lod, *curlod;
- mdrSurface_t *surf, *cursurf;
- mdrTriangle_t *tri, *curtri;
- mdrVertex_t *v, *curv;
- mdrWeight_t *weight, *curweight;
- mdrTag_t *tag, *curtag;
- int size;
- shader_t *sh;
-
- pinmodel = (mdrHeader_t *)buffer;
-
- pinmodel->version = LittleLong(pinmodel->version);
- if (pinmodel->version != MDR_VERSION)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has wrong version (%i should be %i)\n", mod_name, pinmodel->version, MDR_VERSION);
- return qfalse;
- }
-
- size = LittleLong(pinmodel->ofsEnd);
-
- if(size > filesize)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: Header of %s is broken. Wrong filesize declared!\n", mod_name);
- return qfalse;
- }
-
- mod->type = MOD_MDR;
-
- LL(pinmodel->numFrames);
- LL(pinmodel->numBones);
- LL(pinmodel->ofsFrames);
-
- // This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame
- // over and over again, we'll uncompress it in this function already, so we must adjust the size of the target md4.
- if(pinmodel->ofsFrames < 0)
- {
- // mdrFrame_t is larger than mdrCompFrame_t:
- size += pinmodel->numFrames * sizeof(frame->name);
- // now add enough space for the uncompressed bones.
- size += pinmodel->numFrames * pinmodel->numBones * ((sizeof(mdrBone_t) - sizeof(mdrCompBone_t)));
- }
-
- // simple bounds check
- if(pinmodel->numBones < 0 ||
- sizeof(*mdr) + pinmodel->numFrames * (sizeof(*frame) + (pinmodel->numBones - 1) * sizeof(*frame->bones)) > size)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
- return qfalse;
- }
-
- mod->dataSize += size;
- mod->modelData = mdr = ri.Hunk_Alloc( size, h_low );
-
- // Copy all the values over from the file and fix endian issues in the process, if necessary.
-
- mdr->ident = LittleLong(pinmodel->ident);
- mdr->version = pinmodel->version; // Don't need to swap byte order on this one, we already did above.
- Q_strncpyz(mdr->name, pinmodel->name, sizeof(mdr->name));
- mdr->numFrames = pinmodel->numFrames;
- mdr->numBones = pinmodel->numBones;
- mdr->numLODs = LittleLong(pinmodel->numLODs);
- mdr->numTags = LittleLong(pinmodel->numTags);
- // We don't care about the other offset values, we'll generate them ourselves while loading.
-
- mod->numLods = mdr->numLODs;
-
- if ( mdr->numFrames < 1 )
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has no frames\n", mod_name);
- return qfalse;
- }
-
- /* The first frame will be put into the first free space after the header */
- frame = (mdrFrame_t *)(mdr + 1);
- mdr->ofsFrames = (int)((byte *) frame - (byte *) mdr);
-
- if (pinmodel->ofsFrames < 0)
- {
- mdrCompFrame_t *cframe;
-
- // compressed model...
- cframe = (mdrCompFrame_t *)((byte *) pinmodel - pinmodel->ofsFrames);
-
- for(i = 0; i < mdr->numFrames; i++)
- {
- for(j = 0; j < 3; j++)
- {
- frame->bounds[0][j] = LittleFloat(cframe->bounds[0][j]);
- frame->bounds[1][j] = LittleFloat(cframe->bounds[1][j]);
- frame->localOrigin[j] = LittleFloat(cframe->localOrigin[j]);
- }
-
- frame->radius = LittleFloat(cframe->radius);
- frame->name[0] = '\0'; // No name supplied in the compressed version.
-
- for(j = 0; j < mdr->numBones; j++)
- {
- for(k = 0; k < (sizeof(cframe->bones[j].Comp) / 2); k++)
- {
- // Do swapping for the uncompressing functions. They seem to use shorts
- // values only, so I assume this will work. Never tested it on other
- // platforms, though.
-
- ((unsigned short *)(cframe->bones[j].Comp))[k] =
- LittleShort( ((unsigned short *)(cframe->bones[j].Comp))[k] );
- }
-
- /* Now do the actual uncompressing */
- MC_UnCompress(frame->bones[j].matrix, cframe->bones[j].Comp);
- }
-
- // Next Frame...
- cframe = (mdrCompFrame_t *) &cframe->bones[j];
- frame = (mdrFrame_t *) &frame->bones[j];
- }
- }
- else
- {
- mdrFrame_t *curframe;
-
- // uncompressed model...
- //
-
- curframe = (mdrFrame_t *)((byte *) pinmodel + pinmodel->ofsFrames);
-
- // swap all the frames
- for ( i = 0 ; i < mdr->numFrames ; i++)
- {
- for(j = 0; j < 3; j++)
- {
- frame->bounds[0][j] = LittleFloat(curframe->bounds[0][j]);
- frame->bounds[1][j] = LittleFloat(curframe->bounds[1][j]);
- frame->localOrigin[j] = LittleFloat(curframe->localOrigin[j]);
- }
-
- frame->radius = LittleFloat(curframe->radius);
- Q_strncpyz(frame->name, curframe->name, sizeof(frame->name));
-
- for (j = 0; j < (int) (mdr->numBones * sizeof(mdrBone_t) / 4); j++)
- {
- ((float *)frame->bones)[j] = LittleFloat( ((float *)curframe->bones)[j] );
- }
-
- curframe = (mdrFrame_t *) &curframe->bones[mdr->numBones];
- frame = (mdrFrame_t *) &frame->bones[mdr->numBones];
- }
- }
-
- // frame should now point to the first free address after all frames.
- lod = (mdrLOD_t *) frame;
- mdr->ofsLODs = (int) ((byte *) lod - (byte *)mdr);
-
- curlod = (mdrLOD_t *)((byte *) pinmodel + LittleLong(pinmodel->ofsLODs));
-
- // swap all the LOD's
- for ( l = 0 ; l < mdr->numLODs ; l++)
- {
- // simple bounds check
- if((byte *) (lod + 1) > (byte *) mdr + size)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
- return qfalse;
- }
-
- lod->numSurfaces = LittleLong(curlod->numSurfaces);
-
- // swap all the surfaces
- surf = (mdrSurface_t *) (lod + 1);
- lod->ofsSurfaces = (int)((byte *) surf - (byte *) lod);
- cursurf = (mdrSurface_t *) ((byte *)curlod + LittleLong(curlod->ofsSurfaces));
-
- for ( i = 0 ; i < lod->numSurfaces ; i++)
- {
- // simple bounds check
- if((byte *) (surf + 1) > (byte *) mdr + size)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
- return qfalse;
- }
-
- // first do some copying stuff
-
- surf->ident = SF_MDR;
- Q_strncpyz(surf->name, cursurf->name, sizeof(surf->name));
- Q_strncpyz(surf->shader, cursurf->shader, sizeof(surf->shader));
-
- surf->ofsHeader = (byte *) mdr - (byte *) surf;
-
- surf->numVerts = LittleLong(cursurf->numVerts);
- surf->numTriangles = LittleLong(cursurf->numTriangles);
- // numBoneReferences and BoneReferences generally seem to be unused
-
- // now do the checks that may fail.
- if ( surf->numVerts > SHADER_MAX_VERTEXES )
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i).\n",
- mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
- return qfalse;
- }
- if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i).\n",
- mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
- return qfalse;
- }
- // lowercase the surface name so skin compares are faster
- Q_strlwr( surf->name );
-
- // register the shaders
- sh = R_FindShader(surf->shader, LIGHTMAP_NONE, qtrue);
- if ( sh->defaultShader ) {
- surf->shaderIndex = 0;
- } else {
- surf->shaderIndex = sh->index;
- }
-
- // now copy the vertexes.
- v = (mdrVertex_t *) (surf + 1);
- surf->ofsVerts = (int)((byte *) v - (byte *) surf);
- curv = (mdrVertex_t *) ((byte *)cursurf + LittleLong(cursurf->ofsVerts));
-
- for(j = 0; j < surf->numVerts; j++)
- {
- LL(curv->numWeights);
-
- // simple bounds check
- if(curv->numWeights < 0 || (byte *) (v + 1) + (curv->numWeights - 1) * sizeof(*weight) > (byte *) mdr + size)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
- return qfalse;
- }
-
- v->normal[0] = LittleFloat(curv->normal[0]);
- v->normal[1] = LittleFloat(curv->normal[1]);
- v->normal[2] = LittleFloat(curv->normal[2]);
-
- v->texCoords[0] = LittleFloat(curv->texCoords[0]);
- v->texCoords[1] = LittleFloat(curv->texCoords[1]);
-
- v->numWeights = curv->numWeights;
- weight = &v->weights[0];
- curweight = &curv->weights[0];
-
- // Now copy all the weights
- for(k = 0; k < v->numWeights; k++)
- {
- weight->boneIndex = LittleLong(curweight->boneIndex);
- weight->boneWeight = LittleFloat(curweight->boneWeight);
-
- weight->offset[0] = LittleFloat(curweight->offset[0]);
- weight->offset[1] = LittleFloat(curweight->offset[1]);
- weight->offset[2] = LittleFloat(curweight->offset[2]);
-
- weight++;
- curweight++;
- }
-
- v = (mdrVertex_t *) weight;
- curv = (mdrVertex_t *) curweight;
- }
-
- // we know the offset to the triangles now:
- tri = (mdrTriangle_t *) v;
- surf->ofsTriangles = (int)((byte *) tri - (byte *) surf);
- curtri = (mdrTriangle_t *)((byte *) cursurf + LittleLong(cursurf->ofsTriangles));
-
- // simple bounds check
- if(surf->numTriangles < 0 || (byte *) (tri + surf->numTriangles) > (byte *) mdr + size)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
- return qfalse;
- }
-
- for(j = 0; j < surf->numTriangles; j++)
- {
- tri->indexes[0] = LittleLong(curtri->indexes[0]);
- tri->indexes[1] = LittleLong(curtri->indexes[1]);
- tri->indexes[2] = LittleLong(curtri->indexes[2]);
-
- tri++;
- curtri++;
- }
-
- // tri now points to the end of the surface.
- surf->ofsEnd = (byte *) tri - (byte *) surf;
- surf = (mdrSurface_t *) tri;
-
- // find the next surface.
- cursurf = (mdrSurface_t *) ((byte *) cursurf + LittleLong(cursurf->ofsEnd));
- }
-
- // surf points to the next lod now.
- lod->ofsEnd = (int)((byte *) surf - (byte *) lod);
- lod = (mdrLOD_t *) surf;
-
- // find the next LOD.
- curlod = (mdrLOD_t *)((byte *) curlod + LittleLong(curlod->ofsEnd));
- }
-
- // lod points to the first tag now, so update the offset too.
- tag = (mdrTag_t *) lod;
- mdr->ofsTags = (int)((byte *) tag - (byte *) mdr);
- curtag = (mdrTag_t *) ((byte *)pinmodel + LittleLong(pinmodel->ofsTags));
-
- // simple bounds check
- if(mdr->numTags < 0 || (byte *) (tag + mdr->numTags) > (byte *) mdr + size)
- {
- ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
- return qfalse;
- }
-
- for (i = 0 ; i < mdr->numTags ; i++)
- {
- tag->boneIndex = LittleLong(curtag->boneIndex);
- Q_strncpyz(tag->name, curtag->name, sizeof(tag->name));
-
- tag++;
- curtag++;
- }
-
- // And finally we know the real offset to the end.
- mdr->ofsEnd = (int)((byte *) tag - (byte *) mdr);
-
- // phew! we're done.
-
- return qtrue;
-}
-#endif
-
-/*
-=================
-R_LoadMD4
-=================
-*/
-
-static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
- int i, j, k, lodindex;
- md4Header_t *pinmodel, *md4;
- md4Frame_t *frame;
- md4LOD_t *lod;
- md4Surface_t *surf;
- md4Triangle_t *tri;
- md4Vertex_t *v;
- int version;
- int size;
- shader_t *sh;
- int frameSize;
-
- pinmodel = (md4Header_t *)buffer;
-
- version = LittleLong (pinmodel->version);
- if (version != MD4_VERSION) {
- ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has wrong version (%i should be %i)\n",
- mod_name, version, MD4_VERSION);
- return qfalse;
- }
-
- mod->type = MOD_MD4;
- size = LittleLong(pinmodel->ofsEnd);
- mod->dataSize += size;
- mod->modelData = md4 = ri.Hunk_Alloc( size, h_low );
-
- Com_Memcpy(md4, buffer, size);
-
- LL(md4->ident);
- LL(md4->version);
- LL(md4->numFrames);
- LL(md4->numBones);
- LL(md4->numLODs);
- LL(md4->ofsFrames);
- LL(md4->ofsLODs);
- md4->ofsEnd = size;
-
- if ( md4->numFrames < 1 ) {
- ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has no frames\n", mod_name );
- return qfalse;
- }
-
- // we don't need to swap tags in the renderer, they aren't used
-
- // swap all the frames
- frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] );
- for ( i = 0 ; i < md4->numFrames ; i++) {
- frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize );
- frame->radius = LittleFloat( frame->radius );
- for ( j = 0 ; j < 3 ; j++ ) {
- frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] );
- frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] );
- frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] );
- }
- for ( j = 0 ; j < md4->numBones * sizeof( md4Bone_t ) / 4 ; j++ ) {
- ((float *)frame->bones)[j] = LittleFloat( ((float *)frame->bones)[j] );
- }
- }
-
- // swap all the LOD's
- lod = (md4LOD_t *) ( (byte *)md4 + md4->ofsLODs );
- for ( lodindex = 0 ; lodindex < md4->numLODs ; lodindex++ ) {
-
- // swap all the surfaces
- surf = (md4Surface_t *) ( (byte *)lod + lod->ofsSurfaces );
- for ( i = 0 ; i < lod->numSurfaces ; i++) {
- LL(surf->ident);
- LL(surf->numTriangles);
- LL(surf->ofsTriangles);
- LL(surf->numVerts);
- LL(surf->ofsVerts);
- LL(surf->ofsEnd);
-
- if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
- ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on a surface (%i).\n",
- mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
- return qfalse;
- }
- if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
- ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on a surface (%i).\n",
- mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
- return qfalse;
- }
-
- // change to surface identifier
- surf->ident = SF_MD4;
-
- // lowercase the surface name so skin compares are faster
- Q_strlwr( surf->name );
-
- // register the shaders
- sh = R_FindShader( surf->shader, LIGHTMAP_NONE, qtrue );
- if ( sh->defaultShader ) {
- surf->shaderIndex = 0;
- } else {
- surf->shaderIndex = sh->index;
- }
-
- // swap all the triangles
- tri = (md4Triangle_t *) ( (byte *)surf + surf->ofsTriangles );
- for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) {
- LL(tri->indexes[0]);
- LL(tri->indexes[1]);
- LL(tri->indexes[2]);
- }
-
- // swap all the vertexes
- // FIXME
- // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left
- // in for reference.
- //v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts + 12);
- v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts);
- for ( j = 0 ; j < surf->numVerts ; j++ ) {
- v->normal[0] = LittleFloat( v->normal[0] );
- v->normal[1] = LittleFloat( v->normal[1] );
- v->normal[2] = LittleFloat( v->normal[2] );
-
- v->texCoords[0] = LittleFloat( v->texCoords[0] );
- v->texCoords[1] = LittleFloat( v->texCoords[1] );
-
- v->numWeights = LittleLong( v->numWeights );
-
- for ( k = 0 ; k < v->numWeights ; k++ ) {
- v->weights[k].boneIndex = LittleLong( v->weights[k].boneIndex );
- v->weights[k].boneWeight = LittleFloat( v->weights[k].boneWeight );
- v->weights[k].offset[0] = LittleFloat( v->weights[k].offset[0] );
- v->weights[k].offset[1] = LittleFloat( v->weights[k].offset[1] );
- v->weights[k].offset[2] = LittleFloat( v->weights[k].offset[2] );
- }
- // FIXME
- // This makes TFC's skeletons work. Shouldn't be necessary anymore, but left
- // in for reference.
- //v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 );
- v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights]);
- }
-
- // find the next surface
- surf = (md4Surface_t *)( (byte *)surf + surf->ofsEnd );
- }
-
- // find the next LOD
- lod = (md4LOD_t *)( (byte *)lod + lod->ofsEnd );
- }
-
- return qtrue;
-}
-
-
-
-//=============================================================================
-
-/*
-** RE_BeginRegistration
-*/
-void RE_BeginRegistration( glconfig_t *glconfigOut ) {
-
- R_Init();
-
- *glconfigOut = glConfig;
-
- R_IssuePendingRenderCommands();
-
- tr.visIndex = 0;
- memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
-
- R_ClearFlares();
- RE_ClearScene();
-
- tr.registered = qtrue;
-
- // NOTE: this sucks, for some reason the first stretch pic is never drawn
- // without this we'd see a white flash on a level load because the very
- // first time the level shot would not be drawn
-// RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0);
-}
-
-//=============================================================================
-
-/*
-===============
-R_ModelInit
-===============
-*/
-void R_ModelInit( void ) {
- model_t *mod;
-
- // leave a space for NULL model
- tr.numModels = 0;
-
- mod = R_AllocModel();
- mod->type = MOD_BAD;
-}
-
-
-/*
-================
-R_Modellist_f
-================
-*/
-void R_Modellist_f( void ) {
- int i, j;
- model_t *mod;
- int total;
- int lods;
-
- total = 0;
- for ( i = 1 ; i < tr.numModels; i++ ) {
- mod = tr.models[i];
- lods = 1;
- for ( j = 1 ; j < MD3_MAX_LODS ; j++ ) {
- if ( mod->mdv[j] && mod->mdv[j] != mod->mdv[j-1] ) {
- lods++;
- }
- }
- ri.Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name );
- total += mod->dataSize;
- }
- ri.Printf( PRINT_ALL, "%8i : Total models\n", total );
-
-#if 0 // not working right with new hunk
- if ( tr.world ) {
- ri.Printf( PRINT_ALL, "\n%8i : %s\n", tr.world->dataSize, tr.world->name );
- }
-#endif
-}
-
-
-//=============================================================================
-
-
-/*
-================
-R_GetTag
-================
-*/
-static mdvTag_t *R_GetTag( mdvModel_t *mod, int frame, const char *_tagName ) {
- int i;
- mdvTag_t *tag;
- mdvTagName_t *tagName;
-
- if ( frame >= mod->numFrames ) {
- // it is possible to have a bad frame while changing models, so don't error
- frame = mod->numFrames - 1;
- }
-
- tag = mod->tags + frame * mod->numTags;
- tagName = mod->tagNames;
- for(i = 0; i < mod->numTags; i++, tag++, tagName++)
- {
- if(!strcmp(tagName->name, _tagName))
- {
- return tag;
- }
- }
-
- return NULL;
-}
-
-#ifdef RAVENMD4
-void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest)
-{
- int i, j, k;
- int frameSize;
- mdrFrame_t *frame;
- mdrTag_t *tag;
-
- if ( framenum >= mod->numFrames )
- {
- // it is possible to have a bad frame while changing models, so don't error
- framenum = mod->numFrames - 1;
- }
-
- tag = (mdrTag_t *)((byte *)mod + mod->ofsTags);
- for ( i = 0 ; i < mod->numTags ; i++, tag++ )
- {
- if ( !strcmp( tag->name, tagName ) )
- {
- Q_strncpyz(dest->name, tag->name, sizeof(dest->name));
-
- // uncompressed model...
- //
- frameSize = (intptr_t)( &((mdrFrame_t *)0)->bones[ mod->numBones ] );
- frame = (mdrFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize );
-
- for (j = 0; j < 3; j++)
- {
- for (k = 0; k < 3; k++)
- dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j];
- }
-
- dest->origin[0]=frame->bones[tag->boneIndex].matrix[0][3];
- dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3];
- dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3];
-
- return;
- }
- }
-
- AxisClear( dest->axis );
- VectorClear( dest->origin );
- strcpy(dest->name,"");
-}
-#endif
-
-/*
-================
-R_LerpTag
-================
-*/
-int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame,
- float frac, const char *tagName ) {
- mdvTag_t *start, *end;
-#ifdef RAVENMD4
- md3Tag_t start_space, end_space;
-#endif
- int i;
- float frontLerp, backLerp;
- model_t *model;
-
- model = R_GetModelByHandle( handle );
- if ( !model->mdv[0] )
- {
-#ifdef RAVENMD4
- if(model->type == MOD_MDR)
- {
- start = &start_space;
- end = &end_space;
- R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, start);
- R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, end);
- }
- else
-#endif
- if( model->type == MOD_IQM ) {
- return R_IQMLerpTag( tag, model->modelData,
- startFrame, endFrame,
- frac, tagName );
- } else {
-
- AxisClear( tag->axis );
- VectorClear( tag->origin );
- return qfalse;
-
- }
- }
- else
- {
- start = R_GetTag( model->mdv[0], startFrame, tagName );
- end = R_GetTag( model->mdv[0], endFrame, tagName );
- if ( !start || !end ) {
- AxisClear( tag->axis );
- VectorClear( tag->origin );
- return qfalse;
- }
- }
-
- frontLerp = frac;
- backLerp = 1.0f - frac;
-
- for ( i = 0 ; i < 3 ; i++ ) {
- tag->origin[i] = start->origin[i] * backLerp + end->origin[i] * frontLerp;
- tag->axis[0][i] = start->axis[0][i] * backLerp + end->axis[0][i] * frontLerp;
- tag->axis[1][i] = start->axis[1][i] * backLerp + end->axis[1][i] * frontLerp;
- tag->axis[2][i] = start->axis[2][i] * backLerp + end->axis[2][i] * frontLerp;
- }
- VectorNormalize( tag->axis[0] );
- VectorNormalize( tag->axis[1] );
- VectorNormalize( tag->axis[2] );
- return qtrue;
-}
-
-
-/*
-====================
-R_ModelBounds
-====================
-*/
-void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) {
- model_t *model;
-
- model = R_GetModelByHandle( handle );
-
- if(model->type == MOD_BRUSH) {
- VectorCopy( model->bmodel->bounds[0], mins );
- VectorCopy( model->bmodel->bounds[1], maxs );
-
- return;
- } else if (model->type == MOD_MESH) {
- mdvModel_t *header;
- mdvFrame_t *frame;
-
- header = model->mdv[0];
- frame = header->frames;
-
- VectorCopy( frame->bounds[0], mins );
- VectorCopy( frame->bounds[1], maxs );
-
- return;
- } else if (model->type == MOD_MD4) {
- md4Header_t *header;
- md4Frame_t *frame;
-
- header = (md4Header_t *)model->modelData;
- frame = (md4Frame_t *) ((byte *)header + header->ofsFrames);
-
- VectorCopy( frame->bounds[0], mins );
- VectorCopy( frame->bounds[1], maxs );
-
- return;
-#ifdef RAVENMD4
- } else if (model->type == MOD_MDR) {
- mdrHeader_t *header;
- mdrFrame_t *frame;
-
- header = (mdrHeader_t *)model->modelData;
- frame = (mdrFrame_t *) ((byte *)header + header->ofsFrames);
-
- VectorCopy( frame->bounds[0], mins );
- VectorCopy( frame->bounds[1], maxs );
-
- return;
-#endif
- } else if(model->type == MOD_IQM) {
- iqmData_t *iqmData;
-
- iqmData = model->modelData;
-
- if(iqmData->bounds)
- {
- VectorCopy(iqmData->bounds, mins);
- VectorCopy(iqmData->bounds + 3, maxs);
- return;
- }
- }
-
- VectorClear( mins );
- VectorClear( maxs );
-}