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Diffstat (limited to 'src/rend2/tr_world.c')
-rw-r--r-- | src/rend2/tr_world.c | 850 |
1 files changed, 0 insertions, 850 deletions
diff --git a/src/rend2/tr_world.c b/src/rend2/tr_world.c deleted file mode 100644 index 950ee6a4..00000000 --- a/src/rend2/tr_world.c +++ /dev/null @@ -1,850 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#include "tr_local.h" - - - -/* -================ -R_CullSurface - -Tries to cull surfaces before they are lighted or -added to the sorting list. -================ -*/ -static qboolean R_CullSurface( msurface_t *surf ) { - if ( r_nocull->integer || surf->cullinfo.type == CULLINFO_NONE) { - return qfalse; - } - - if (surf->cullinfo.type & CULLINFO_PLANE) - { - // Only true for SF_FACE, so treat like its own function - float d; - cullType_t ct; - - if ( !r_facePlaneCull->integer ) { - return qfalse; - } - - ct = surf->shader->cullType; - - if (ct == CT_TWO_SIDED) - { - return qfalse; - } - - // don't cull for depth shadow - /* - if ( tr.viewParms.flags & VPF_DEPTHSHADOW ) - { - return qfalse; - } - */ - - // shadowmaps draw back surfaces - if ( tr.viewParms.flags & (VPF_SHADOWMAP | VPF_DEPTHSHADOW) ) - { - if (ct == CT_FRONT_SIDED) - { - ct = CT_BACK_SIDED; - } - else - { - ct = CT_FRONT_SIDED; - } - } - - // do proper cull for orthographic projection - if (tr.viewParms.flags & VPF_ORTHOGRAPHIC) { - d = DotProduct(tr.viewParms.or.axis[0], surf->cullinfo.plane.normal); - if ( ct == CT_FRONT_SIDED ) { - if (d > 0) - return qtrue; - } else { - if (d < 0) - return qtrue; - } - return qfalse; - } - - d = DotProduct (tr.or.viewOrigin, surf->cullinfo.plane.normal); - - // don't cull exactly on the plane, because there are levels of rounding - // through the BSP, ICD, and hardware that may cause pixel gaps if an - // epsilon isn't allowed here - if ( ct == CT_FRONT_SIDED ) { - if ( d < surf->cullinfo.plane.dist - 8 ) { - return qtrue; - } - } else { - if ( d > surf->cullinfo.plane.dist + 8 ) { - return qtrue; - } - } - - return qfalse; - } - - if (surf->cullinfo.type & CULLINFO_SPHERE) - { - int sphereCull; - - if ( tr.currentEntityNum != REFENTITYNUM_WORLD ) { - sphereCull = R_CullLocalPointAndRadius( surf->cullinfo.localOrigin, surf->cullinfo.radius ); - } else { - sphereCull = R_CullPointAndRadius( surf->cullinfo.localOrigin, surf->cullinfo.radius ); - } - - if ( sphereCull == CULL_OUT ) - { - return qtrue; - } - } - - if (surf->cullinfo.type & CULLINFO_BOX) - { - int boxCull; - - if ( tr.currentEntityNum != REFENTITYNUM_WORLD ) { - boxCull = R_CullLocalBox( surf->cullinfo.bounds ); - } else { - boxCull = R_CullBox( surf->cullinfo.bounds ); - } - - if ( boxCull == CULL_OUT ) - { - return qtrue; - } - } - - return qfalse; -} - - -/* -==================== -R_DlightSurface - -The given surface is going to be drawn, and it touches a leaf -that is touched by one or more dlights, so try to throw out -more dlights if possible. -==================== -*/ -static int R_DlightSurface( msurface_t *surf, int dlightBits ) { - float d; - int i; - dlight_t *dl; - - if ( surf->cullinfo.type & CULLINFO_PLANE ) - { - int i; - for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { - if ( ! ( dlightBits & ( 1 << i ) ) ) { - continue; - } - dl = &tr.refdef.dlights[i]; - d = DotProduct( dl->origin, surf->cullinfo.plane.normal ) - surf->cullinfo.plane.dist; - if ( d < -dl->radius || d > dl->radius ) { - // dlight doesn't reach the plane - dlightBits &= ~( 1 << i ); - } - } - } - - if ( surf->cullinfo.type & CULLINFO_BOX ) - { - for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { - if ( ! ( dlightBits & ( 1 << i ) ) ) { - continue; - } - dl = &tr.refdef.dlights[i]; - if ( dl->origin[0] - dl->radius > surf->cullinfo.bounds[1][0] - || dl->origin[0] + dl->radius < surf->cullinfo.bounds[0][0] - || dl->origin[1] - dl->radius > surf->cullinfo.bounds[1][1] - || dl->origin[1] + dl->radius < surf->cullinfo.bounds[0][1] - || dl->origin[2] - dl->radius > surf->cullinfo.bounds[1][2] - || dl->origin[2] + dl->radius < surf->cullinfo.bounds[0][2] ) { - // dlight doesn't reach the bounds - dlightBits &= ~( 1 << i ); - } - } - } - - if ( surf->cullinfo.type & CULLINFO_SPHERE ) - { - for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { - if ( ! ( dlightBits & ( 1 << i ) ) ) { - continue; - } - dl = &tr.refdef.dlights[i]; - if (!SpheresIntersect(dl->origin, dl->radius, surf->cullinfo.localOrigin, surf->cullinfo.radius)) - { - // dlight doesn't reach the bounds - dlightBits &= ~( 1 << i ); - } - } - } - - if ( *surf->data == SF_FACE ) { - ((srfSurfaceFace_t *)surf->data)->dlightBits = dlightBits; - } else if ( *surf->data == SF_GRID ) { - ((srfGridMesh_t *)surf->data)->dlightBits = dlightBits; - } else if ( *surf->data == SF_TRIANGLES ) { - ((srfTriangles_t *)surf->data)->dlightBits = dlightBits; - } else if ( *surf->data == SF_VBO_MESH ) { - ((srfVBOMesh_t *)surf->data)->dlightBits = dlightBits; - } else { - dlightBits = 0; - } - - if ( dlightBits ) { - tr.pc.c_dlightSurfaces++; - } - - return dlightBits; -} - -/* -==================== -R_PshadowSurface - -Just like R_DlightSurface, cull any we can -==================== -*/ -static int R_PshadowSurface( msurface_t *surf, int pshadowBits ) { - float d; - int i; - pshadow_t *ps; - - if ( surf->cullinfo.type & CULLINFO_PLANE ) - { - int i; - for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { - if ( ! ( pshadowBits & ( 1 << i ) ) ) { - continue; - } - ps = &tr.refdef.pshadows[i]; - d = DotProduct( ps->lightOrigin, surf->cullinfo.plane.normal ) - surf->cullinfo.plane.dist; - if ( d < -ps->lightRadius || d > ps->lightRadius ) { - // pshadow doesn't reach the plane - pshadowBits &= ~( 1 << i ); - } - } - } - - if ( surf->cullinfo.type & CULLINFO_BOX ) - { - for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { - if ( ! ( pshadowBits & ( 1 << i ) ) ) { - continue; - } - ps = &tr.refdef.pshadows[i]; - if ( ps->lightOrigin[0] - ps->lightRadius > surf->cullinfo.bounds[1][0] - || ps->lightOrigin[0] + ps->lightRadius < surf->cullinfo.bounds[0][0] - || ps->lightOrigin[1] - ps->lightRadius > surf->cullinfo.bounds[1][1] - || ps->lightOrigin[1] + ps->lightRadius < surf->cullinfo.bounds[0][1] - || ps->lightOrigin[2] - ps->lightRadius > surf->cullinfo.bounds[1][2] - || ps->lightOrigin[2] + ps->lightRadius < surf->cullinfo.bounds[0][2] - || BoxOnPlaneSide(surf->cullinfo.bounds[0], surf->cullinfo.bounds[1], &ps->cullPlane) == 2 ) { - // pshadow doesn't reach the bounds - pshadowBits &= ~( 1 << i ); - } - } - } - - if ( surf->cullinfo.type & CULLINFO_SPHERE ) - { - for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { - if ( ! ( pshadowBits & ( 1 << i ) ) ) { - continue; - } - ps = &tr.refdef.pshadows[i]; - if (!SpheresIntersect(ps->viewOrigin, ps->viewRadius, surf->cullinfo.localOrigin, surf->cullinfo.radius) - || DotProduct( surf->cullinfo.localOrigin, ps->cullPlane.normal ) - ps->cullPlane.dist < -surf->cullinfo.radius) - { - // pshadow doesn't reach the bounds - pshadowBits &= ~( 1 << i ); - } - } - } - - if ( *surf->data == SF_FACE ) { - ((srfSurfaceFace_t *)surf->data)->pshadowBits = pshadowBits; - } else if ( *surf->data == SF_GRID ) { - ((srfGridMesh_t *)surf->data)->pshadowBits = pshadowBits; - } else if ( *surf->data == SF_TRIANGLES ) { - ((srfTriangles_t *)surf->data)->pshadowBits = pshadowBits; - } else if ( *surf->data == SF_VBO_MESH ) { - ((srfVBOMesh_t *)surf->data)->pshadowBits = pshadowBits; - } else { - pshadowBits = 0; - } - - if ( pshadowBits ) { - //tr.pc.c_dlightSurfaces++; - } - - return pshadowBits; -} - - -/* -====================== -R_AddWorldSurface -====================== -*/ -static void R_AddWorldSurface( msurface_t *surf, int dlightBits, int pshadowBits ) { - // FIXME: bmodel fog? - - // try to cull before dlighting or adding - if ( R_CullSurface( surf ) ) { - return; - } - - // check for dlighting - if ( dlightBits ) { - dlightBits = R_DlightSurface( surf, dlightBits ); - dlightBits = ( dlightBits != 0 ); - } - - // check for pshadows - /*if ( pshadowBits ) */{ - pshadowBits = R_PshadowSurface( surf, pshadowBits); - pshadowBits = ( pshadowBits != 0 ); - } - - R_AddDrawSurf( surf->data, surf->shader, surf->fogIndex, dlightBits, pshadowBits ); -} - -/* -============================================================= - - BRUSH MODELS - -============================================================= -*/ - -/* -================= -R_AddBrushModelSurfaces -================= -*/ -void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) { - bmodel_t *bmodel; - int clip; - model_t *pModel; - int i; - - pModel = R_GetModelByHandle( ent->e.hModel ); - - bmodel = pModel->bmodel; - - clip = R_CullLocalBox( bmodel->bounds ); - if ( clip == CULL_OUT ) { - return; - } - - R_SetupEntityLighting( &tr.refdef, ent ); - R_DlightBmodel( bmodel ); - - for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) { - int surf = bmodel->firstSurface + i; - - if (tr.world->surfacesViewCount[surf] != tr.viewCount) - { - tr.world->surfacesViewCount[surf] = tr.viewCount; - R_AddWorldSurface( tr.world->surfaces + surf, tr.currentEntity->needDlights, 0 ); - } - } -} - - -/* -============================================================= - - WORLD MODEL - -============================================================= -*/ - - -/* -================ -R_RecursiveWorldNode -================ -*/ -static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits, int pshadowBits ) { - - do { - int newDlights[2]; - unsigned int newPShadows[2]; - - // if the node wasn't marked as potentially visible, exit - // pvs is skipped for depth shadows - if (!(tr.viewParms.flags & VPF_DEPTHSHADOW) && node->visCounts[tr.visIndex] != tr.visCounts[tr.visIndex]) { - return; - } - - // if the bounding volume is outside the frustum, nothing - // inside can be visible OPTIMIZE: don't do this all the way to leafs? - - if ( !r_nocull->integer ) { - int r; - - if ( planeBits & 1 ) { - r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[0]); - if (r == 2) { - return; // culled - } - if ( r == 1 ) { - planeBits &= ~1; // all descendants will also be in front - } - } - - if ( planeBits & 2 ) { - r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[1]); - if (r == 2) { - return; // culled - } - if ( r == 1 ) { - planeBits &= ~2; // all descendants will also be in front - } - } - - if ( planeBits & 4 ) { - r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[2]); - if (r == 2) { - return; // culled - } - if ( r == 1 ) { - planeBits &= ~4; // all descendants will also be in front - } - } - - if ( planeBits & 8 ) { - r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[3]); - if (r == 2) { - return; // culled - } - if ( r == 1 ) { - planeBits &= ~8; // all descendants will also be in front - } - } - - if ( planeBits & 16 ) { - r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[4]); - if (r == 2) { - return; // culled - } - if ( r == 1 ) { - planeBits &= ~16; // all descendants will also be in front - } - } - } - - if ( node->contents != -1 ) { - break; - } - - // node is just a decision point, so go down both sides - // since we don't care about sort orders, just go positive to negative - - // determine which dlights are needed - newDlights[0] = 0; - newDlights[1] = 0; - if ( dlightBits ) { - int i; - - for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) { - dlight_t *dl; - float dist; - - if ( dlightBits & ( 1 << i ) ) { - dl = &tr.refdef.dlights[i]; - dist = DotProduct( dl->origin, node->plane->normal ) - node->plane->dist; - - if ( dist > -dl->radius ) { - newDlights[0] |= ( 1 << i ); - } - if ( dist < dl->radius ) { - newDlights[1] |= ( 1 << i ); - } - } - } - } - - newPShadows[0] = 0; - newPShadows[1] = 0; - if ( pshadowBits ) { - int i; - - for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { - pshadow_t *shadow; - float dist; - - if ( pshadowBits & ( 1 << i ) ) { - shadow = &tr.refdef.pshadows[i]; - dist = DotProduct( shadow->lightOrigin, node->plane->normal ) - node->plane->dist; - - if ( dist > -shadow->lightRadius ) { - newPShadows[0] |= ( 1 << i ); - } - if ( dist < shadow->lightRadius ) { - newPShadows[1] |= ( 1 << i ); - } - } - } - } - - // recurse down the children, front side first - R_RecursiveWorldNode (node->children[0], planeBits, newDlights[0], newPShadows[0] ); - - // tail recurse - node = node->children[1]; - dlightBits = newDlights[1]; - pshadowBits = newPShadows[1]; - } while ( 1 ); - - { - // leaf node, so add mark surfaces - int c; - int surf, *view; - - tr.pc.c_leafs++; - - // add to z buffer bounds - if ( node->mins[0] < tr.viewParms.visBounds[0][0] ) { - tr.viewParms.visBounds[0][0] = node->mins[0]; - } - if ( node->mins[1] < tr.viewParms.visBounds[0][1] ) { - tr.viewParms.visBounds[0][1] = node->mins[1]; - } - if ( node->mins[2] < tr.viewParms.visBounds[0][2] ) { - tr.viewParms.visBounds[0][2] = node->mins[2]; - } - - if ( node->maxs[0] > tr.viewParms.visBounds[1][0] ) { - tr.viewParms.visBounds[1][0] = node->maxs[0]; - } - if ( node->maxs[1] > tr.viewParms.visBounds[1][1] ) { - tr.viewParms.visBounds[1][1] = node->maxs[1]; - } - if ( node->maxs[2] > tr.viewParms.visBounds[1][2] ) { - tr.viewParms.visBounds[1][2] = node->maxs[2]; - } - - // add merged and unmerged surfaces - if (tr.world->viewSurfaces) - view = tr.world->viewSurfaces + node->firstmarksurface; - else - view = tr.world->marksurfaces + node->firstmarksurface; - - c = node->nummarksurfaces; - while (c--) { - // just mark it as visible, so we don't jump out of the cache derefencing the surface - surf = *view; - if (surf < 0) - { - if (tr.world->mergedSurfacesViewCount[-surf - 1] != tr.viewCount) - { - tr.world->mergedSurfacesViewCount[-surf - 1] = tr.viewCount; - tr.world->mergedSurfacesDlightBits[-surf - 1] = dlightBits; - tr.world->mergedSurfacesPshadowBits[-surf - 1] = pshadowBits; - } - else - { - tr.world->mergedSurfacesDlightBits[-surf - 1] |= dlightBits; - tr.world->mergedSurfacesPshadowBits[-surf - 1] |= pshadowBits; - } - } - else - { - if (tr.world->surfacesViewCount[surf] != tr.viewCount) - { - tr.world->surfacesViewCount[surf] = tr.viewCount; - tr.world->surfacesDlightBits[surf] = dlightBits; - tr.world->surfacesPshadowBits[surf] = pshadowBits; - } - else - { - tr.world->surfacesDlightBits[surf] |= dlightBits; - tr.world->surfacesPshadowBits[surf] |= pshadowBits; - } - } - view++; - } - } - -} - - -/* -=============== -R_PointInLeaf -=============== -*/ -static mnode_t *R_PointInLeaf( const vec3_t p ) { - mnode_t *node; - float d; - cplane_t *plane; - - if ( !tr.world ) { - ri.Error (ERR_DROP, "R_PointInLeaf: bad model"); - } - - node = tr.world->nodes; - while( 1 ) { - if (node->contents != -1) { - break; - } - plane = node->plane; - d = DotProduct (p,plane->normal) - plane->dist; - if (d > 0) { - node = node->children[0]; - } else { - node = node->children[1]; - } - } - - return node; -} - -/* -============== -R_ClusterPVS -============== -*/ -static const byte *R_ClusterPVS (int cluster) { - if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) { - return tr.world->novis; - } - - return tr.world->vis + cluster * tr.world->clusterBytes; -} - -/* -================= -R_inPVS -================= -*/ -qboolean R_inPVS( const vec3_t p1, const vec3_t p2 ) { - mnode_t *leaf; - byte *vis; - - leaf = R_PointInLeaf( p1 ); - vis = ri.CM_ClusterPVS( leaf->cluster ); // why not R_ClusterPVS ?? - leaf = R_PointInLeaf( p2 ); - - if ( !(vis[leaf->cluster>>3] & (1<<(leaf->cluster&7))) ) { - return qfalse; - } - return qtrue; -} - -/* -=============== -R_MarkLeaves - -Mark the leaves and nodes that are in the PVS for the current -cluster -=============== -*/ -static void R_MarkLeaves (void) { - const byte *vis; - mnode_t *leaf, *parent; - int i; - int cluster; - - // lockpvs lets designers walk around to determine the - // extent of the current pvs - if ( r_lockpvs->integer ) { - return; - } - - // current viewcluster - leaf = R_PointInLeaf( tr.viewParms.pvsOrigin ); - cluster = leaf->cluster; - - // if the cluster is the same and the area visibility matrix - // hasn't changed, we don't need to mark everything again - - for(i = 0; i < MAX_VISCOUNTS; i++) - { - if(tr.visClusters[i] == cluster) - { - //tr.visIndex = i; - break; - } - } - - // if r_showcluster was just turned on, remark everything - if(i != MAX_VISCOUNTS && !tr.refdef.areamaskModified && !r_showcluster->modified)// && !r_dynamicBspOcclusionCulling->modified) - { - if(tr.visClusters[i] != tr.visClusters[tr.visIndex] && r_showcluster->integer) - { - ri.Printf(PRINT_ALL, "found cluster:%i area:%i index:%i\n", cluster, leaf->area, i); - } - tr.visIndex = i; - return; - } - - // if the areamask was modified, invalidate all visclusters - // this caused doors to open into undrawn areas - if (tr.refdef.areamaskModified) - { - memset(tr.visClusters, -2, sizeof(tr.visClusters)); - } - - tr.visIndex = (tr.visIndex + 1) % MAX_VISCOUNTS; - tr.visCounts[tr.visIndex]++; - tr.visClusters[tr.visIndex] = cluster; - - if ( r_showcluster->modified || r_showcluster->integer ) { - r_showcluster->modified = qfalse; - if ( r_showcluster->integer ) { - ri.Printf( PRINT_ALL, "cluster:%i area:%i\n", cluster, leaf->area ); - } - } - - // set all nodes to visible if there is no vis - // this caused some levels to simply not render - if (r_novis->integer || !tr.world->vis || tr.visClusters[tr.visIndex] == -1) { - for (i=0 ; i<tr.world->numnodes ; i++) { - if (tr.world->nodes[i].contents != CONTENTS_SOLID) { - tr.world->nodes[i].visCounts[tr.visIndex] = tr.visCounts[tr.visIndex]; - } - } - return; - } - - vis = R_ClusterPVS(tr.visClusters[tr.visIndex]); - - for (i=0,leaf=tr.world->nodes ; i<tr.world->numnodes ; i++, leaf++) { - cluster = leaf->cluster; - if ( cluster < 0 || cluster >= tr.world->numClusters ) { - continue; - } - - // check general pvs - if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) { - continue; - } - - // check for door connection - if ( (tr.refdef.areamask[leaf->area>>3] & (1<<(leaf->area&7)) ) ) { - continue; // not visible - } - - parent = leaf; - do { - if(parent->visCounts[tr.visIndex] == tr.visCounts[tr.visIndex]) - break; - parent->visCounts[tr.visIndex] = tr.visCounts[tr.visIndex]; - parent = parent->parent; - } while (parent); - } -} - - -/* -============= -R_AddWorldSurfaces -============= -*/ -void R_AddWorldSurfaces (void) { - int planeBits, dlightBits, pshadowBits; - - if ( !r_drawworld->integer ) { - return; - } - - if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { - return; - } - - tr.currentEntityNum = REFENTITYNUM_WORLD; - tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT; - - // determine which leaves are in the PVS / areamask - if (!(tr.viewParms.flags & VPF_DEPTHSHADOW)) - R_MarkLeaves (); - - // clear out the visible min/max - ClearBounds( tr.viewParms.visBounds[0], tr.viewParms.visBounds[1] ); - - // perform frustum culling and flag all the potentially visible surfaces - if ( tr.refdef.num_dlights > 32 ) { - tr.refdef.num_dlights = 32 ; - } - - if ( tr.refdef.num_pshadows > 32 ) { - tr.refdef.num_pshadows = 32 ; - } - - planeBits = (tr.viewParms.flags & VPF_FARPLANEFRUSTUM) ? 31 : 15; - - if ( tr.viewParms.flags & VPF_DEPTHSHADOW ) - { - dlightBits = 0; - pshadowBits = 0; - } - else if ( !(tr.viewParms.flags & VPF_SHADOWMAP) ) - { - dlightBits = ( 1 << tr.refdef.num_dlights ) - 1; - pshadowBits = ( 1 << tr.refdef.num_pshadows ) - 1; - } - else - { - dlightBits = ( 1 << tr.refdef.num_dlights ) - 1; - pshadowBits = 0; - } - - R_RecursiveWorldNode( tr.world->nodes, planeBits, dlightBits, pshadowBits); - - // now add all the potentially visible surfaces - // also mask invisible dlights for next frame - { - int i; - - tr.refdef.dlightMask = 0; - - for (i = 0; i < tr.world->numWorldSurfaces; i++) - { - if (tr.world->surfacesViewCount[i] != tr.viewCount) - continue; - - R_AddWorldSurface( tr.world->surfaces + i, tr.world->surfacesDlightBits[i], tr.world->surfacesPshadowBits[i] ); - tr.refdef.dlightMask |= tr.world->surfacesDlightBits[i]; - } - for (i = 0; i < tr.world->numMergedSurfaces; i++) - { - if (tr.world->mergedSurfacesViewCount[i] != tr.viewCount) - continue; - - R_AddWorldSurface( tr.world->mergedSurfaces + i, tr.world->mergedSurfacesDlightBits[i], tr.world->mergedSurfacesPshadowBits[i] ); - tr.refdef.dlightMask |= tr.world->mergedSurfacesDlightBits[i]; - } - - tr.refdef.dlightMask = ~tr.refdef.dlightMask; - } -} |