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path: root/src/game/g_cmds.c
AgeCommit message (Collapse)Author
2006-11-13* (bug 2881) client could add themselves to the spawn queue multiple timesTony J. White
when on aliens by running class command multiple times (Martin Doucha)
2006-11-06* (bug 2912) check team selection before allowing followTony J. White
2006-11-03* (bug 2909) buildable deconstruct/destroy team notification and log messagesTony J. White
2006-10-24* (bug 2860) use proper team check in teamvote teamclientckick and alsoTony J. White
check to make sure the id provided isn't higher than the max client number (Martin Doucha)
2006-10-23* (bug 2842) adds g_privateMessages (/m and /mt commands)Tony J. White
2006-10-09* (bug 2860) really fix the vote prevention when in spec follow mode thisTony J. White
time. (Marc H. Thoben)
2006-09-28* (bugs 2677, 2849) SPECTATOR_FOLLOW mode would give the spectating clientTony J. White
the credits/kills of the client he was following.
2006-09-14* (bug 2849) having a qboolean array in the level_locals_t struct seemed toTony J. White
cause some qvm weirdness. converted level.teamLocked[] into two seperate qbooleans.
2006-09-10Bug 2860Tony J. White
* spectators in follow mode could envoke menus for the player they are following at the time * spectators in follow mode were allowed to vote
2006-09-05Bug 2849Tony J. White
* adds g_admin flag '3' which allows the admin/level to always keep cred/evo when switching teams. * adds !lock and !unlock g_admin commands for locking teams. (enable with 'K' flag) * setting an admin's level to 0 immediately free's up that admin's name from the name protection system (g_adminNameProtect) * don't give kills/creds to a spectator in follow mode ('3' flag exposed this)
2006-07-31* Wallwalking warning when attempting to evolve (bug #2802 Martin Doucha)Tim Angus
2006-07-31* tjw's spiffy admin system (tjw, obviously)Tim Angus
2006-07-31* Phil Bordelon's g_chatTeamPrefix patchTim Angus
2006-06-04* Added target_hurtTim Angus
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x
2006-05-17* Fix to Dretch/Bsuit exploit/bug (thanks tjw)Tim Angus
* Fix to disappearing cursor on map load Com_Error bug
2006-05-16* Patches from bugs:Tim Angus
2677: Credit transfer, 2691: Disallow deconstruct during SD, 2698: nextweap bug on OS X, 2700: Fix to buildables underground bug, 2701: Fix to dretch exploit, 2706: Fix to jetpack uninit memory read
2006-05-16* Removal of bot codeTim Angus
* Refactored botlib parsing code into qcommon
2006-04-24* Limit on number of times votes can be called, defaulting to 5 (from tjw)Tim Angus
2006-04-24* Removed some \n from server connection messagesTim Angus
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick"
2006-04-22* Fixed retarded exploitable "kick" commandTim Angus
* Removed ability to change the timelimit by vote * Added sprint ability to human tutorial text
2006-04-16* Fix to infamous "sarge" bug (R1CH)Tim Angus
* Better balance forcing when swtiching from teams directly (R1CH)
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire
2006-02-27* Can't use upgrades while dead anymore (not that you could before, but you'dTim Angus
get console messages) * Added build option BUILD_MASTER_SERVER
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
* Added BG_UpgradeClassAvailable * Added generalised BG_*IsAllowed functions * Added some binding traps to cgame * Added tutorial mode (cg_tutorial)
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-02* Added target_alien_win and target_human_winTim Angus
* Made the test for particles at rest less strict * Fixed a bug with the game element disabling stuff
2005-11-29* Lowered steptime for spectatorTim Angus
* Added worldspawn keys to disable specific game elements
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
* Fixed Marauders momentarily disappearing when wall jumping * Fixed a potential crash bug involving the use of generic1 * Fixed being able to build multiple coincident repeaters if there is no reactor * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no reactor present * Fixed invoking "reload" during a weapon reload causing an unnecessary reload * Fixed aliens having the wrong blood colour when shot with a las gun * Fixed hovel causing invisible builders
2005-11-20* Abstract attachment systemTim Angus
* Scriptable trails system * Various other stuff I'm too tired to try and remember now
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
2005-09-04* Fixed Medkit usable after death bugTim Angus
* Fixed "Server command overflow" bug for clients that should time out * Removed some debug logging code * Fixed a bug where only live clients would have their scores logged at the end of the game
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
* Weapon now drops momentarily when reloading * The stage kill counters are now incremented for structure kills if players did more then 50% of the total damage
2005-08-31* Fixed "sell upgrades" so it doesn't sell the medkitTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
* Reworked the ammo/clips packing system to remove the confusion of concepts * Marauder lightning now requires aim, does damage over time and chains to other entities * Implemented the Medkit -- a means for a human to restore health and cure poison in the field * "Disable Build Warnings" replaced with "Disable Warning Dialogs" and improved * Disabled client side ET_MISSILE collision * Sped spectator move speed up * Implemented "step down" physics for all characters; no more jumping down stairs * Re-adjusted step time values * Increased frequency with which the Acid Tube deals damage * G_RadiusSelectiveDamage no longer applies locational damage * Moved some speed adjustment code into prediction; should prevent some prediction misses * Tyrant can no longer charge up forever and must pass a specific minimum charge level * Wrapped all calls to trap_SendServerCommand in order to circumvent the q3amsgboom.cfg exploit * Implemented command queueing for commands sent to clients in order to prevent overflows even sv_floodProtect is off, but not by dropping commands * Added LOS check to creep slowing * Overmind now only complains if there are 0 spawns * Spawns can no longer be built when there is no Overmind/Reactor * The spawn closest to the point of death is chosen preferably if available * Evolving no longer restores all health * "give weapons" and "give ammo" cheats removed * Fixed restoration of energy weapons bug * When selling the battery pack, max ammo is given * Fixed a bug where locational damage could sometimes scale damage to 0 * Added stage information to the end of game stats * Hacked around trap_LinkEntity to allow missiles to have a bounding box displayed * Added G_ClosestEnt * Reduced Dragoon spitball damage from 120 to 110 * Reduced Tyrant claw damage from 120 to 100 * Reduced Tyrant charge damage from 160 to 110 * Increased Barricade regeneration rate from 12 to 14 * Increased Overmind health from 500 to 750 * Decreased Overmind regeneration rate from 10 to 6 * Doubled Blaster speed from 700 to 1400 * Reduced Painsaw damage from 18 to 15 * Reduced Painsaw range from 48.0 to 40.0 * Reduced Grenade price from 300 to 200 * Reduced Shotgun repeat rate from 1200 to 1000 * Increased Shotgun damage from 6 to 7 * Increased Mass driver damage from 35 to 38 * Increased Chaingun damage from 5 to 6 * Reduced Flamer repeat rate from 300 to 200 * Extended Flamer range * Increased ammo on all human weapons * Reduced splashdamage on MG Turrets * Moved build directory from tremulous to tremulous-dev
2005-08-10* Fixed a last minute bug that allowed evolution after deathTim Angus
2005-08-05* Disabled weapon dropping after buying ammo for nowTim Angus
* Basilisk now loosens grip if getting damaged
2005-08-03* Weapon switch forced when buying a weapon/ammoTim Angus
* Fixed a bug where getting killed by certain buildables reduced your score
2005-07-31* Removed anticamp codeTim Angus
* Reduced basilisk grab time to 0.8 seconds from 1 second * Increased mdriver damage slightly
2005-07-28* Extended the chat period at the end of gamesTim Angus
* Disabled the anticamp trigger when you buy a weapon * Fixed bug where the "Ready" text would render over the icons on the final scoreboard * Changed the testmodel code to render gun barrels
2005-07-23* Added some code to complain if com_hunkMegs is set too lowTim Angus
* Added some logging to track a targetting bug
2005-07-22* Added a report of which stages each team had reached to the intermission ↵Tim Angus
scoreboard * Advanced construction kit is now free * Fixed the bug where the armoury and repeater would still work via command when not powered * Fixed bug where the granger could evolve whilst waiting for its build timer * Increased the jump height of the base granger slightly
2005-07-21* Added icons to the scoreboard representing the current class/upgrades heldTim Angus
2005-07-19* Added a sound to buying ammoTim Angus
* Anticamp doesn't kick in unless you actually receive ammo * Mass driver spawn clips now matches max clips (wtf?)
2005-07-18* Repeater is now freeTim Angus
* Repeater can now only be built in locations with no power * Repeater will self destruct if it has not powered anything for 90 seconds * Reduced period for free kills/credits * Mass driver damage reduced by 40% * Build timers increased a bit, especially human * The more healthy human buildables now take longer to repair
2005-07-17* Plugged the "sell and buy gets you full ammo" exploitTim Angus
* Changed voting system to need a majority of connected clients to pass without time out and a majority of voting clients to pass with time out
2005-07-14* "sell weapons" now respects the build timerTim Angus
* Changed the human anticamp message * Anticamp mechanism now applies to using the reactor/repeater as it does the armoury * Anticamp mechanism is now triggered immediately after buying a weapon * Fixed bug where lcannon warning sound was missing with cg_drawGun 0 * Grenade is now an upgrade which is used like the antitox instead of a weapon * Fixed a bug where engaging spectator follow mode failed * Fixed a bug where spectator follow clients were counted as being on the team of the client followed
2005-07-02* Fixed the PTRC system interfering with the observer modeTim Angus
* Refactored observer mode code * Fixed poison cloud being distorted in observer mode (by not rendering it) * Fixed walking wall smoothing being distorted in observer mode (by not performing any smoothing)
2005-06-28* Added ent->client->campingAtTheArmoury for the lamersTim Angus