From 0bafa7c7fe2a9c0d466ec774426bd03ac2c8bf6d Mon Sep 17 00:00:00 2001 From: Roman Tetelman Date: Sat, 3 Oct 2009 13:08:16 +0000 Subject: * fix #58, huge thanks to bob, wireddd, and khalsa for helping track down and fix this --- src/game/bg_misc.c | 10 ++++------ src/game/bg_pmove.c | 2 +- 2 files changed, 5 insertions(+), 7 deletions(-) diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 259ace23..5adbcd33 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2890,9 +2890,8 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean s->pos.trType = TR_INTERPOLATE; VectorCopy( ps->origin, s->pos.trBase ); - // Snapping player origins causes more problems than it solves - //if( snap ) - // SnapVector( s->pos.trBase ); + if( snap ) + SnapVector( s->pos.trBase ); //set the trDelta for flag direction VectorCopy( ps->velocity, s->pos.trDelta ); @@ -2995,9 +2994,8 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s s->pos.trType = TR_LINEAR_STOP; VectorCopy( ps->origin, s->pos.trBase ); - // Snapping player origins causes more problems than it solves - //if( snap ) - // SnapVector( s->pos.trBase ); + if( snap ) + SnapVector( s->pos.trBase ); // set the trDelta for flag direction and linear prediction VectorCopy( ps->velocity, s->pos.trDelta ); diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index a8001ea9..b6c5fcd6 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3796,7 +3796,7 @@ void PmoveSingle( pmove_t *pmove ) PM_WaterEvents( ); // snap some parts of playerstate to save network bandwidth - SnapVector( pm->ps->velocity ); + trap_SnapVector( pm->ps->velocity ); } -- cgit