From 0ea107d7502ad16a111e827061964ca0d14e2975 Mon Sep 17 00:00:00 2001 From: "Tony J. White" Date: Sat, 9 Dec 2006 18:55:29 +0000 Subject: * (bug 2790) prevent a hovel from dying more than once. --- src/game/g_buildable.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 22b241fd..87f8574a 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1258,6 +1258,7 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int self->timestamp = level.time; self->think = ASpawn_Melt; self->nextthink = level.time + 500; //wait .5 seconds before damaging others + self->die = nullDieFunction; //if the hovel is occupied free the occupant if( self->active ) -- cgit