From 13caf1e9e5b7782cc56ea26d7d4403a192ed31b0 Mon Sep 17 00:00:00 2001 From: Asa Kravets Date: Sat, 3 Oct 2009 11:34:54 +0000 Subject: Balance changes * barb regen 10->15 seconds * zap initial range 90->120 * zap cutoff range 350->300 * zap max targets 3->5 * trample damage increased by 1 (so a trample hit + slash will kill a turret) --- src/game/tremulous.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 9d397268..69204472 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -78,10 +78,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL2_CLAW_U_REPEAT 400 #define LEVEL2_CLAW_U_K_SCALE 1.0f #define LEVEL2_AREAZAP_DMG ADM(50) -#define LEVEL2_AREAZAP_RANGE 90.0f -#define LEVEL2_AREAZAP_CUTOFF 350.0f +#define LEVEL2_AREAZAP_RANGE 120.0f +#define LEVEL2_AREAZAP_CUTOFF 300.0f #define LEVEL2_AREAZAP_REPEAT 500 -#define LEVEL2_AREAZAP_MAX_TARGETS 3 +#define LEVEL2_AREAZAP_MAX_TARGETS 5 #define LEVEL2_WALLJUMP_MAXSPEED 1000.0f #define LEVEL3_CLAW_DMG ADM(80) @@ -106,7 +106,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL3_BOUNCEBALL_REPEAT 1000 #define LEVEL3_BOUNCEBALL_SPEED 1000.0f #define LEVEL3_BOUNCEBALL_RADIUS 100 -#define LEVEL3_BOUNCEBALL_REGEN 10000 // msec until new barb +#define LEVEL3_BOUNCEBALL_REGEN 15000 // msec until new barb #define LEVEL4_CLAW_DMG ADM(100) #define LEVEL4_CLAW_RANGE 116.0f @@ -116,7 +116,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL4_CLAW_K_SCALE 1.0f #define LEVEL4_REGEN_RANGE 200.0f -#define LEVEL4_TRAMPLE_DMG ADM(110) +#define LEVEL4_TRAMPLE_DMG ADM(111) #define LEVEL4_TRAMPLE_SPEED 2.0f #define LEVEL4_TRAMPLE_CHARGE_MIN 375 // minimum msec to start a charge #define LEVEL4_TRAMPLE_CHARGE_MAX 1000 // msec to maximum charge stored -- cgit