From 1b2c5b4e113fb1f182158f7c7b191717b79e3836 Mon Sep 17 00:00:00 2001 From: "M. Kristall" Date: Tue, 25 Sep 2007 07:19:20 +0000 Subject: * match players that are not completely connected --- src/game/g_cmds.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 4b82b9e8..fc5a95af 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -96,7 +96,7 @@ int G_ClientNumberFromString( gentity_t *to, char *s ) cl = &level.clients[ idnum ]; - if( cl->pers.connected != CON_CONNECTED ) + if( cl->pers.connected == CON_DISCONNECTED ) return -1; return idnum; @@ -107,7 +107,7 @@ int G_ClientNumberFromString( gentity_t *to, char *s ) for( idnum = 0, cl = level.clients; idnum < level.maxclients; idnum++, cl++ ) { - if( cl->pers.connected != CON_CONNECTED ) + if( cl->pers.connected == CON_DISCONNECTED ) continue; G_SanitiseName( cl->pers.netname, n2 ); -- cgit