From 31caf7c4a331a444118a0a7a425e1a8d91cfae71 Mon Sep 17 00:00:00 2001 From: Roman Tetelman Date: Sat, 3 Oct 2009 12:09:16 +0000 Subject: * make barbs line up with default hud with widescreen resolutions * (this code still doesn't work with vertical barbs, and possible vertical inventory) --- src/cgame/cg_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 0f407803..7619c647 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -633,7 +633,7 @@ static void CG_DrawPlayerPoisonBarbs( rectDef_t *rect, vec4_t color, qhandle_t s else if( height <= width ) { vertical = qfalse; - iconsize = height; + iconsize = height * cgDC.aspectScale; } if( color[ 3 ] != 0.0 ) -- cgit