From 326699aefc10cddd8b16ccfd054eeb9c50b30973 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Sun, 5 Dec 2010 04:23:51 +0000 Subject: * (bug 4764) Fix occaisionally showing [0] for teammate health in crosshair name text (thanks Kiwi) --- src/cgame/cg_draw.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 24bc2d94..6e6753f2 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2557,7 +2557,8 @@ static void CG_DrawCrosshairNames( rectDef_t *rect, float scale, int textStyle ) name = cgs.clientinfo[ cg.crosshairClientNum ].name; if( cg_teamOverlayUserinfo.integer && cg.snap->ps.stats[ STAT_TEAM ] != TEAM_NONE && - cgs.teaminfoReceievedTime ) + cgs.teaminfoReceievedTime && + cgs.clientinfo[ cg.crosshairClientNum ].health > 0 ) { name = va( "%s ^7[^%c%d^7]", name, CG_GetColorCharForHealth( cg.crosshairClientNum ), -- cgit