From 3af93ab661252968c1fef2d5ec151f932b3481e1 Mon Sep 17 00:00:00 2001 From: "M. Kristall" <mkpdev@gmail.com> Date: Tue, 25 Jan 2011 03:51:44 +0000 Subject: * Prevent spawn is NULL by ignoring commands from connecting clients (Lakitu7) Code in tremded already does this, but that is expected to be changed in the future --- src/game/g_cmds.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 449dc8d7..57e52a3b 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -3051,7 +3051,7 @@ void ClientCommand( int clientNum ) commands_t *command; ent = g_entities + clientNum; - if( !ent->client ) + if( !ent->client || ent->client->pers.connected != CON_CONNECTED ) return; // not fully in game yet trap_Argv( 0, cmd, sizeof( cmd ) ); -- cgit