From 3bcfe65c2d937b195c83023ae58e99f9569ebe1b Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Mon, 2 Feb 2015 00:17:33 +0100 Subject: fix some usages of abs(), part 2: potentially gamelogic-changing changes detected by Clang --- src/game/g_buildable.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 7706b598..136794e0 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2237,9 +2237,9 @@ qboolean HMGTurret_TrackEnemy( gentity_t *self ) vectoangles( dirToTarget, self->turretAim ); //fire if target is within accuracy - return ( abs( angularDiff[ YAW ] ) - MGTURRET_ANGULARSPEED <= + return ( fabs( angularDiff[ YAW ] ) - MGTURRET_ANGULARSPEED <= MGTURRET_ACCURACY_TO_FIRE ) && - ( abs( angularDiff[ PITCH ] ) - MGTURRET_ANGULARSPEED <= + ( fabs( angularDiff[ PITCH ] ) - MGTURRET_ANGULARSPEED <= MGTURRET_ACCURACY_TO_FIRE ); } -- cgit