From 655f1d1b608df44ecc03f0dba43165f351261019 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Thu, 9 Jun 2011 21:28:11 +0000 Subject: * (bug 4267) Fix ob1 in weapons code in pmove (/dev/humancontroller) --- src/game/bg_pmove.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index a003330c..16c49726 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3017,13 +3017,13 @@ static void PM_Weapon( void ) { if( !( pm->ps->pm_flags & PMF_USE_ITEM_HELD ) ) { - if( pm->cmd.weapon <= 32 ) + if( pm->cmd.weapon < 32 ) { //if trying to select a weapon, select it if( pm->ps->weapon != pm->cmd.weapon ) PM_BeginWeaponChange( pm->cmd.weapon ); } - else if( pm->cmd.weapon > 32 ) + else { //if trying to toggle an upgrade, toggle it if( BG_InventoryContainsUpgrade( pm->cmd.weapon - 32, pm->ps->stats ) ) //sanity check -- cgit