From 7615d380395b6bfc33a8819810433ebf94990a09 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Wed, 14 Oct 2009 19:03:07 +0000 Subject: * (bug 3640) Don't close all client menus upon death because it annoys the crap out of people for no good reason --- src/game/g_combat.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index b44b4e37..fb9d5942 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -261,9 +261,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int killer, self->s.number, meansOfDeath, killerName, self->client->pers.netname, obit ); - // close any menus the client has open - G_CloseMenus( self->client->ps.clientNum ); - // deactivate all upgrades for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) BG_DeactivateUpgrade( i, self->client->ps.stats ); -- cgit