From 8e82eca5d579f43338bd003aa2a85e59b42cbf20 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 26 Mar 2002 23:40:07 +0000 Subject: Flame ball has full opacity --- src/cgame/cg_weapons.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index fe6dfe98..2f00e432 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1019,7 +1019,7 @@ static void CG_FlameTrail( centity_t *cent, vec3_t origin ) VectorMA( muzzlePoint, -6.0f, up, muzzlePoint ); CG_LaunchSprite( muzzlePoint, velocity, vec3_origin, - 0.1f, 4.0f, 40.0f, 255.0f, 192.0f, + 0.1f, 4.0f, 40.0f, 255.0f, 255.0f, rand( ) % 360, cg.time, FIREBALL_LIFETIME, cgs.media.flameShader[ 0 ], qfalse, qfalse ); -- cgit