From 9202ea68572aa930d7ddd7f12206c44713f2033b Mon Sep 17 00:00:00 2001 From: Asa Kravets Date: Tue, 5 Apr 2011 00:05:50 +0000 Subject: * Increase default stage thresholds by 50% --- src/game/tremulous.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 4d5007ab..7327fa6e 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -662,16 +662,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define DEFAULT_ALIEN_BUILDPOINTS "150" #define DEFAULT_ALIEN_QUEUE_TIME "12000" -#define DEFAULT_ALIEN_STAGE2_THRESH "8000" -#define DEFAULT_ALIEN_STAGE3_THRESH "16000" +#define DEFAULT_ALIEN_STAGE2_THRESH "12000" +#define DEFAULT_ALIEN_STAGE3_THRESH "24000" #define DEFAULT_ALIEN_MAX_STAGE "2" #define DEFAULT_HUMAN_BUILDPOINTS "100" #define DEFAULT_HUMAN_QUEUE_TIME "8000" #define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20" #define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "0" #define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500" -#define DEFAULT_HUMAN_STAGE2_THRESH "4000" -#define DEFAULT_HUMAN_STAGE3_THRESH "8000" +#define DEFAULT_HUMAN_STAGE2_THRESH "6000" +#define DEFAULT_HUMAN_STAGE3_THRESH "12000" #define DEFAULT_HUMAN_MAX_STAGE "2" #define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to -- cgit