From 931e88a788c5214bcbb24827bd5574c97abe99cb Mon Sep 17 00:00:00 2001 From: Roman Tetelman <kevlarman@gmail.com> Date: Sat, 3 Oct 2009 12:19:06 +0000 Subject: * shut up annoying noise when aiming ckit on build timer at damaged buildables --- src/game/g_weapon.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 489181aa..8bf63fdd 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -796,7 +796,8 @@ void CheckCkitRepair( gentity_t *ent ) gentity_t *traceEnt; int bHealth; - if( ent->client->ps.weaponTime ) + if( ent->client->ps.weaponTime > 0 || + ent->client->ps.stats[ STAT_MISC ] > 0 ) return; // Construction kit repair @@ -810,12 +811,6 @@ void CheckCkitRepair( gentity_t *ent ) if( tr.fraction < 1.0f && traceEnt->spawned && traceEnt->health > 0 && traceEnt->s.eType == ET_BUILDABLE && traceEnt->buildableTeam == TEAM_HUMANS ) { - if( ent->client->ps.stats[ STAT_MISC ] > 0 ) - { - G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum ); - return; - } - bHealth = BG_Buildable( traceEnt->s.modelindex )->health; if( traceEnt->health < bHealth ) { -- cgit